Add function to calculate rune unlock height #4097
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
See
Rune::unlock_height
. This works but makes me nervous. I noticed that my height calculation was one too high whenever we were 0/4, 1/4, 2/4, or 3/4ths of the way through an interval of runes with a given length. So I just fudged it and subtracted one in those cases.I've exhaustively tested lengths 1 through 7, and they're all correct. (Checked by cross checking with asserts that the result of
Rune::unlock_height
matchesRune::minimum_at_height
.) However, I'm worried that this pattern is actually the result of some deep number theory harmonic integer sequence or something, and is somehow wrong for larger intervals.