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    • BETA implementation of our particle system in SpriteKit
      Objective-C
      MIT License
      82721Updated Mar 31, 2021Mar 31, 2021
    • 0100Updated Jun 15, 2019Jun 15, 2019
    • 0200Updated Jun 15, 2019Jun 15, 2019
    • 1100Updated Jun 15, 2019Jun 15, 2019
    • A Cocos2DX project demonstrating a method of setting a global opacity on a particle system. The particle system is first rendered to a texture which is then used on another sprite node. The opacity can be set on this sprite node modifying the entire particle systems opacity without modifying the particle systems overall appearance.
      C++
      MIT License
      131400Updated Aug 21, 2014Aug 21, 2014
    • Objective-C
      MIT License
      71410Updated Apr 8, 2014Apr 8, 2014
    • Sample project showing a particle system running in an OpenGL ES2 + ARC based project
      Objective-C
      MIT License
      71100Updated Apr 8, 2014Apr 8, 2014
    • Objective-C
      MIT License
      0200Updated Apr 2, 2014Apr 2, 2014