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    • class-game-project-game-ops created by GitHub Classroom
      C#
      1000Updated Dec 8, 2018Dec 8, 2018
    • class-game-project-hahasoeasy created by GitHub Classroom
      C#
      0000Updated Dec 8, 2018Dec 8, 2018
    • class-game-project-n-everlasting created by GitHub Classroom
      0000Updated Dec 8, 2018Dec 8, 2018
    • class-game-project-tba created by GitHub Classroom
      ASP
      0000Updated Dec 8, 2018Dec 8, 2018
    • class-game-project-rush-b created by GitHub Classroom
      C#
      0100Updated Dec 8, 2018Dec 8, 2018
    • class-game-project-gamers created by GitHub Classroom
      C#
      0200Updated Dec 7, 2018Dec 7, 2018
    • class-game-project-bakililar created by GitHub Classroom
      C#
      0000Updated Dec 7, 2018Dec 7, 2018
    • class-game-project-survivors created by GitHub Classroom
      0200Updated Dec 7, 2018Dec 7, 2018
    • C#
      0000Updated Dec 4, 2018Dec 4, 2018
    • This sample Unity project (with C#) shows an implementation of basic movement with some random elements. Version 2: corrected random movement and added regular drops. Version 3: added basket, which follows the mouse movement. Version 4: added interface elements and high score feature.
      C#
      0000Updated Oct 20, 2018Oct 20, 2018
    • This sample Unity project (with C#) shows a scene with a fountain of cubes spawning non-stop. Learning points: GameObject, Instantiate() Tricks to try: Can you change the code in a way that the instantiated cubes would have material of randomly selected colors?
      C#
      0010Updated Sep 24, 2018Sep 24, 2018
    • This is the repository for the course game project to be submitted for partial fulfillment of the requirements of the course.
      2000Updated Sep 18, 2018Sep 18, 2018