CSCI 4836: Game Development Fundamentals (Fall 2018)
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class-game-project-survivors
class-game-project-survivors Publicclass-game-project-survivors created by GitHub Classroom
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class-game-project-gamers
class-game-project-gamers Publicclass-game-project-gamers created by GitHub Classroom
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class-game-project-rush-b
class-game-project-rush-b Publicclass-game-project-rush-b created by GitHub Classroom
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class-game-project
class-game-project PublicThis is the repository for the course game project to be submitted for partial fulfillment of the requirements of the course.
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week-1-demo
week-1-demo PublicThis sample Unity project (with C#) shows a scene with a fountain of cubes spawning non-stop. Learning points: GameObject, Instantiate() Tricks to try: Can you change the code in a way that the ins…
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class-game-project-game-ops
class-game-project-game-ops Publicclass-game-project-game-ops created by GitHub Classroom
C# 1
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- class-game-project-n-everlasting Public
class-game-project-n-everlasting created by GitHub Classroom
ADA-SITE-CSCI4836-2018-Fall/class-game-project-n-everlasting’s past year of commit activity - week-10-batman Public
ADA-SITE-CSCI4836-2018-Fall/week-10-batman’s past year of commit activity - week-3-nupogodi Public
This sample Unity project (with C#) shows an implementation of basic movement with some random elements. Version 2: corrected random movement and added regular drops. Version 3: added basket, which follows the mouse movement. Version 4: added interface elements and high score feature.
ADA-SITE-CSCI4836-2018-Fall/week-3-nupogodi’s past year of commit activity
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