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    • In this project, your Pacman agent will find paths through his maze world, both to reach a particular location and to collect food efficiently. You will build general search algorithms and apply them to Pacman scenarios.
      Python
      9103Updated May 29, 2024May 29, 2024
    • A Tic-Tac-Toe game employing Minimax and Alpha-Beta Pruning algorithms for the computer player. Play against another player or challenge the computer, which strategically selects optimal moves. Detects winners or draws and offers customizable user interfaces. Ideal for AI algorithm exploration in gaming.
      3002Updated May 25, 2024May 25, 2024
    • Navigate a bot through a grid to rescue a trapped charger. Input grid dimensions and cell contents to generate a sequence of moves for the bot's rescue mission. An interactive assistant aids users in solving the problem, providing auditory guidance using text-to-speech conversion and managing file operations.
      Python
      7006Updated Mar 9, 2024Mar 9, 2024