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    • North Star is a VR showcase for Unity, demonstrating cutting-edge graphics and immersive gameplay on Meta Quest devices. Join a crew of pirates on a quest for mythic treasure, and uncover the secrets of creating exceptional visuals on Quest devices. This project showcases hand tracking, Interaction SDK, Movement SDK, and Application Spacewarp.
      C#
      MIT License
      1500Updated Dec 21, 2024Dec 21, 2024
    • Presence Platform showcase demonstrating usage of Scene, Passthrough, Interaction, Voice, and Spatializer. The Oculus SDK and other supporting material is subject to the Oculus proprietary license. Multiple licenses may apply.
      C#
      MIT License
      96333141Updated Dec 20, 2024Dec 20, 2024
    • Application SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.
      ShaderLab
      MIT License
      186000Updated Dec 20, 2024Dec 20, 2024
    • This repository provides a comprehensive sample project showcasing the integration of Meta's Avatars with the Meta XR Interaction SDK in Unity. It serves as a practical guide for developers, demonstrating how to create custom hand poses and object interactions.
      ShaderLab
      Other
      51201Updated Dec 19, 2024Dec 19, 2024
    • Cryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.
      C#
      MIT License
      3317600Updated Dec 19, 2024Dec 19, 2024
    • Phanto is a showcase of the Meta Quest Mixed Reality APIs. This project demonstrate how to use Meshes.
      C#
      MIT License
      5923520Updated Dec 19, 2024Dec 19, 2024
    • Oculus Voice SDK showcase demonstrating the use of Voice SDK in Unity. This project contains the source code for the "Whisperer" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      216500Updated Dec 13, 2024Dec 13, 2024
    • Body, Eye and Face Tracking code sample.
      C#
      Other
      5329290Updated Dec 12, 2024Dec 12, 2024
    • Performance settings testing ground, showing how to use game-engine-agnostic performance controls for Meta Quest devices such as dual-core boost and dynamic resolution.
      ShaderLab
      MIT License
      82400Updated Dec 10, 2024Dec 10, 2024
    • This repository brings multiple samples that can help you explore features and bring them into your project.
      C#
      Other
      4715130Updated Dec 7, 2024Dec 7, 2024
    • A comprehensive Unity sample project for the Tracked Keyboard feature, designed to demonstrate best practice UX for text input implementation across MR and VR.
      ShaderLab
      MIT License
      0200Updated Dec 6, 2024Dec 6, 2024
    • Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      6926850Updated Dec 6, 2024Dec 6, 2024
    • Unity-SharedSpatialAnchors was built to demonstrate how to use the Shared Spatial Anchors API, available in the Meta XR Core SDK for the Unity game engine.
      C#
      MIT License
      4712770Updated Dec 5, 2024Dec 5, 2024
    • Mixed Reality samples that demonstrate how to enable multiplayer
      ShaderLab
      Other
      113620Updated Dec 5, 2024Dec 5, 2024
    • The Compositor Layers demo for Unity shows how to ingest our Compositor Layers API, and common use cases that benefit from using Compositor Layers.
      ShaderLab
      MIT License
      0200Updated Dec 5, 2024Dec 5, 2024
    • Examples of using Depth API for real-time, dynamic occlusions
      ShaderLab
      Other
      2921120Updated Dec 5, 2024Dec 5, 2024
    • Oculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      MIT License
      259810Updated Dec 2, 2024Dec 2, 2024
    • This project contains Unity samples for Meta's Presence Platform Audio SDK. The Oculus SDK and other supporting material is subject to the Oculus SDK License. Multiple licenses may apply.
      ShaderLab
      Other
      62300Updated Nov 26, 2024Nov 26, 2024
    • The developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is our format to broadcast them to other developers. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      ShaderLab
      Other
      67100Updated Nov 26, 2024Nov 26, 2024
    • Sample projects to showcase the Meta XR Interaction SDK plugin.
      C++
      Other
      3730Updated Nov 22, 2024Nov 22, 2024
    • Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      61910Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      81810Updated Nov 22, 2024Nov 22, 2024
    • This sample app demonstrates a shared scene experience based on Shared Spatial Anchors, Scene, and Passthrough in Unreal.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41060Updated Nov 22, 2024Nov 22, 2024
    • The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C#
      Other
      21900Updated Nov 22, 2024Nov 22, 2024
    • MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      41200Updated Nov 22, 2024Nov 22, 2024
    • This Unreal sample demonstrates the Passthrough functionality provided by Meta Quest headsets.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      113110Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates range of Oculus rendering techniques in Unreal game.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      C++
      Other
      51000Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates how to manage oculus device input.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      3300Updated Nov 22, 2024Nov 22, 2024
    • Body, Eye and Face Tracking code sample.
      C++
      Other
      153031Updated Nov 22, 2024Nov 22, 2024
    • This sample demonstrates objects occlusion functionality. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
      Other
      2910Updated Nov 22, 2024Nov 22, 2024