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Unity-NorthStar
PublicNorth Star is a VR showcase for Unity, demonstrating cutting-edge graphics and immersive gameplay on Meta Quest devices. Join a crew of pirates on a quest for mythic treasure, and uncover the secrets of creating exceptional visuals on Quest devices. This project showcases hand tracking, Interaction SDK, Movement SDK, and Application Spacewarp.Unity-TheWorldBeyond
PublicUnity-AppSpaceWarp
PublicApplication SpaceWarp showcase demonstrating how developers can generate only every other frame for their application, effectively allowing them to render at half framerate. This gives developers more time to generate better graphics and simulations in their application.- This repository provides a comprehensive sample project showcasing the integration of Meta's Avatars with the Meta XR Interaction SDK in Unity. It serves as a practical guide for developers, demonstrating how to create custom hand poses and object interactions.
Unity-CrypticCabinet
PublicCryptic Cabinet is a short Mixed Reality (MR) experience for Meta Quest headsets. It will demonstrate the possibilities of MR through gameplay, narrative, and aesthetics. The app adapts to your room (big or small) to create a unique experience for everyone.Unity-Phanto
Public- Oculus Voice SDK showcase demonstrating the use of Voice SDK in Unity. This project contains the source code for the "Whisperer" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unity-Movement
PublicUnity-StarterSamples
PublicUnity-TrackedKeyboard
PublicUnity-FirstHand
PublicOculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking. This project contains the interactions used in the "First Hand" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.Unity-LocalMultiplayerMR
PublicUnity-CompositorLayers
PublicUnity-DepthAPI
PublicUnity-MoveFast
PublicOculus Interaction SDK showcase demonstrating the use of Interaction SDK in Unity with hand tracking for a fitness-style app. This project contains the code and assets used in the "Move Fast" demo available on App Lab. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.Unity-MRMotifs
PublicThe developer community is beginning to show the world why Mixed Reality can be special. Developers come up with new mechanics that show why MR will be the best way to engage Quest users. MR Motifs is our format to broadcast them to other developers. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.- Spatial anchors are world-locked frames of reference you can use as origin points to position content that can persist across sessions. This sample is to demonstrate Spatial anchor functionality in Unreal Engine.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-Scene
PublicThis sample demonstrates the usage of Scene in Unreal Engine. Though its main feature is related to Scene, it also uses a quad-layer to render an in-game menu with higher quality, works with audio, and provides a Passthrough stereo layer.The Oculus SDK and other supporting material is subject to the Oculus proprietary license.- The Shared Spatial Anchors sample project demonstrates the capabilities of the Spatial Anchors system. This sample project also provides example code for handling and maintaining spatial anchors, which may be reused in users' own projects. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
- MRUK ("Mixed Reality Utility Kit") provides a rich set of utilities/tools on top of Scene API to perform common operations when building spatially-aware apps in Unreal. The Oculus SDK and other supporting material is subject to the Oculus proprietary license.
Unreal-OculusInputTest
Public