v0.508-alpha
Pre-release
Pre-release
- Changed file browser to native system file browser (thanks to: https://github.com/gkngkc/UnityStandaloneFileBrowser )
- Fixed flipped imported stratum mask
- Fixed flipped preview of stratum masks
- Added basic water settings
- Changes in water shader (support for all water settings)
- Improved generating of water data texture
- Editor now generate and render terrain normal texture
- Reduced terrain precision (thanks to terrain normal texture, for faster painting)
- Generating of water and normal texture is now done in background (no lag after finishing painting)
- Removed tilling of stratum and water masks (wrong mask color at borders of the map)
- New slope tool
- New bloom post process effect (more similar to FA)
- Added bloom value in lighting settings
- Fixed changing pages in resource browser
- Changed cursor when dragging textures from resource browser
- Changed UI rendering to pixel prefect