v0.510-alpha
Pre-release
Pre-release
- Fixed broken scenario file when saving with map name containing " ' " character
- Changed heightmap paint strength (from 0.02 to 0.005)
- Fixed props not being updated when heightmap change was undone
- All shaders now works with HDR rendering
- Changed camera FoV to 40 (from 50)
- Changed fresnel of water sun reflection
- Fixed wrong normal maps conversion of terrain stratum textures
- Added in heightmap import support for *.r16 file format (For importing from World Machine)
- Fixed disabled selection when removing selected object
- Fixed markers names refresh when undoing removed markers
- Decals now update position when changing heightmap
- Changed in decals are now saved to *.scmap
- Slope data are now refreshed after loading new map
- Editor will wait with saving map for all invoked processes to finish (delayed update of markers, props and decals)
- Editor will stop all invoked processes when loading new map
- Loading resources from custom path