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v0.510-alpha

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@ozonexo3 ozonexo3 released this 20 Nov 10:10
· 229 commits to master since this release
  • Fixed broken scenario file when saving with map name containing " ' " character
  • Changed heightmap paint strength (from 0.02 to 0.005)
  • Fixed props not being updated when heightmap change was undone
  • All shaders now works with HDR rendering
  • Changed camera FoV to 40 (from 50)
  • Changed fresnel of water sun reflection
  • Fixed wrong normal maps conversion of terrain stratum textures
  • Added in heightmap import support for *.r16 file format (For importing from World Machine)
  • Fixed disabled selection when removing selected object
  • Fixed markers names refresh when undoing removed markers
  • Decals now update position when changing heightmap
  • Changed in decals are now saved to *.scmap
  • Slope data are now refreshed after loading new map
  • Editor will wait with saving map for all invoked processes to finish (delayed update of markers, props and decals)
  • Editor will stop all invoked processes when loading new map
  • Loading resources from custom path

auto_path_nodes

adaptive_theta_custom

decals_rendering

decals_maridia