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v0.512-alpha

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@ozonexo3 ozonexo3 released this 30 Nov 15:07
· 212 commits to master since this release
  • Decals menu
  • Decals now can be translated (move, rotate and scale)
  • Fixed some small bugs in decals rendering
  • Rotate and Scale tool
  • Added shortcuts for transformation tool same as in Unity (W - move, E - Rotate, R - Scale, T - Snap to grid)
  • Transformation tool will remember SnapToGrid setting for every tool instance
  • When creating new objects (Markers or Decals) hold/press E for rotation and R for Scale
  • Markers can now be rotated. Rotation only works for multiple markers.
  • Finished camera controls (but panning still needs fine-tuning)
  • Changed heightmap brush behavior
  • Changed stratum brush strength
  • Fixed wrong brush size
  • Fixed stratum layers not being reloaded after we change layer settings
  • Props will now use LOD render distances from blueprint file
  • For prop LOD with shader 'VertexNormal' editor will not try to load normal map texture
  • Changed font size from 14 to 12
  • Changed UI objects size from 26 to 22
  • Some small changed in UI to make it more compact
  • Some exmerimental changes to UI
  • Removed script file select from map settings
  • Editor will now create default script and default area when creating new map
  • Editor will now not create new maps that are not square. Instead it will add area that clip it to desired size

decals