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v0.513-alpha

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@ozonexo3 ozonexo3 released this 16 Dec 09:11
· 201 commits to master since this release
  • Updated project to Unity 2017.3
  • UI Cleanup
  • New UI fonts: "Lato" and "Roboto"
  • UI is now controlled by unity UI layout system and everything is in prefabs
  • New UI elements: IntField, FloatField, IntRangeField, FloatRangeField, ColorField, Title, Label, Space
  • Added Resource browser in Tools menu (Tools/Resource Browser)
  • Added custom backup folder path in preferences (empty path will create backup files in map folder)
  • Added link to Wiki in Help menu (Help/Wiki)
  • Reworked brush size and strength shortcuts code ("B" and "M" key)
  • You can now scroll UI with mouse scroll or by dragging
  • Improved performance of long UI lists (markers, decals, resources)
  • Fixed crash on decals when saving map
  • Decal placing
  • Hide/Unhide decal by their type (hold alt + [V/H] button on decal type to toggle others, H on keyboard to hide selected decals, Shift + H to show selected decals)
  • Fixed some Decal rendering bugs
  • CutOffLOD and NearCutOffLOD values are now individual values for every decal instance
  • Added decals to undo history
  • Added marker values undo history
  • Added props paint to undo history
  • Fixed marker selection not being disabled when we exit markers with Chains, Layers or Adaptive tab open
  • Props paint chance now works
  • Added water settings export/import
  • Added lighting export/import
  • Added procedural skybox (FA skybox) export/import (in Lighting tab)
  • Fixed stratum template import
  • Brush will no longer paint when we start drag over UI
  • Changed order of position and orientation in save.lua for markers, because it causes issues when displaying preview of the map
  • Resource browser will now also load textures when the file format is capital letters
  • Resource browser will no longer load props again when they are already in memory
  • Transform tool will now only select symmetry objects that are the same type as selected object
  • Added FXAA
  • Camera smoothing changed
  • Removed rotation of move tool from transformation tools
  • Fixed some small bugs

Hotfix1:

  • Added missing file "unityplayer.dll"

Horfix2:

  • Fixed map not saved as v60 when we select that option in map settings

Hotfix3:

  • Default maps backup path is now [exe path]/FAForeverMapEditor_Data/MapsBackup/
  • Fixed reset of backup path
  • Changed titles of folder browser when searching for instalation, maps and backup folder
  • Fixed map Name, Description and Version not loaded to UI
  • Importing heightmap or using global heightmap functions will now update heights of objects on map
  • Fixed wrong values in "Add height" function

Hotfix4:

  • Fixed wrong map size values when saving scmap file

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