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v0.516-alpha

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@ozonexo3 ozonexo3 released this 17 Feb 10:05
· 166 commits to master since this release
  • Upgraded project to Unity 2018.1
  • Project is now builded as IL2CPP and it should improve performance
  • ResourceBrowser can now find files in map folder (add "env/[AssetType]" folders inside map folder)
  • Fixed UI bug in armies settings
  • Fixed UI bug in stratum layer settings
  • Editor now check on github if new version of editor is available
  • Editor can now load map from any folder, not only from map folder from preferences (but its still required as default path)
  • Fixed bug in rotating symmetry brush textures
  • Brush rotation symmetry now updates when we change rotation steps in symmetry window
  • Fixed droping props from resource browser to props paint list
  • Removed transparency from "NormalMappedTerrain" shader
  • Editor now remove rotation for all markers (without camera marker)
  • When creating new markers symmetry rotation is removed
  • Fixed wrong values in default skybox values
  • Added "FFA" team and 2 default armies for new maps (to help beginers configure armies)
  • Editor will not crash when wrong symmetry values are loaded from save
  • Fixed transform tool orientation not restarting when switching tools
  • Added proper default values by marker type
  • Fixed wrong display of decimal numbers in input fields for some systems
  • Fixed wrong format of symmetry tolerance input field
  • Fixed disabled AllowAtWater for props painting when water is disabled
  • Fixed lost of water elevation when saving/loading map with disabled water
  • Changed terrain height values range to lost less data when converting values between editor and scmap. Conversion is also done on 64bit floats
  • Fixed stratum brush Min and Max slope and Rotation values sometimes not updated when changing them
  • Camera is now clamped into area where there is no UI. It should improve performance and camera is now centered by render area and not entire window.
  • Fixed decals UI not fully cleaned when exiting decals tool
  • Added Specular settings in Lighting menu
  • Fixed bugs in Lighting menu
  • Editor displays proper specular and lighting for TTerrain and TTerrainXP shaders
  • Fixed normal maping in props shader
  • Fixed lighting in markers shader
  • Fixed mipmaps not being properly displayed for stratum textures
  • Grid and slope should now not be visible in preview image