Releases
v0.516-alpha
Upgraded project to Unity 2018.1
Project is now builded as IL2CPP and it should improve performance
ResourceBrowser can now find files in map folder (add "env/[AssetType]" folders inside map folder)
Fixed UI bug in armies settings
Fixed UI bug in stratum layer settings
Editor now check on github if new version of editor is available
Editor can now load map from any folder, not only from map folder from preferences (but its still required as default path)
Fixed bug in rotating symmetry brush textures
Brush rotation symmetry now updates when we change rotation steps in symmetry window
Fixed droping props from resource browser to props paint list
Removed transparency from "NormalMappedTerrain" shader
Editor now remove rotation for all markers (without camera marker)
When creating new markers symmetry rotation is removed
Fixed wrong values in default skybox values
Added "FFA" team and 2 default armies for new maps (to help beginers configure armies)
Editor will not crash when wrong symmetry values are loaded from save
Fixed transform tool orientation not restarting when switching tools
Added proper default values by marker type
Fixed wrong display of decimal numbers in input fields for some systems
Fixed wrong format of symmetry tolerance input field
Fixed disabled AllowAtWater for props painting when water is disabled
Fixed lost of water elevation when saving/loading map with disabled water
Changed terrain height values range to lost less data when converting values between editor and scmap. Conversion is also done on 64bit floats
Fixed stratum brush Min and Max slope and Rotation values sometimes not updated when changing them
Camera is now clamped into area where there is no UI. It should improve performance and camera is now centered by render area and not entire window.
Fixed decals UI not fully cleaned when exiting decals tool
Added Specular settings in Lighting menu
Fixed bugs in Lighting menu
Editor displays proper specular and lighting for TTerrain and TTerrainXP shaders
Fixed normal maping in props shader
Fixed lighting in markers shader
Fixed mipmaps not being properly displayed for stratum textures
Grid and slope should now not be visible in preview image
You can’t perform that action at this time.