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v0.600-alpha

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@ozonexo3 ozonexo3 released this 12 Jun 18:23
· 81 commits to master since this release
  • Armies: Added all of army settings in Map/Armies
  • Terrain: Added editor message when height difference is too big
  • Water: Fixed window, added ScrollBar & ContentMask [by Zkov]
  • TerrainType: Added terrainType editor in Terrain/Type [by Zkov]
  • Textures: Fixed texture layers not properly updated when using "move up" and "move down"
  • Textures: Visibility is now restarted when loading map
  • Paint: Fixed brush not being updated when switching between Terrain and Textures
  • Lighting: Added reset buttons for all lighting categories
  • Lighting: Fixed bugs in undo history
  • Markers: Editor can now load/save Effect markers
  • Adaptive Script: Added missing comma [by CookieNoob]
  • Decals: Fixed water depth rendering bug
  • Units: Unit groups
  • Units: Units placement mode
  • Units: Army colors
  • Units: Improved shader
  • Units Browser: Added Units Browser
  • Resource Browser: Fixed crash on loading some assets from FAF nx2 files
  • Resource Browser: Map folder is now always updated when resource browser is opened
  • Resource Browser: Window is now hidden when map is loaded/saved
  • UI: Fixed undo register of sliders and color fields
  • UI: Keyboard shortcuts will no longer works when we are focused on input field
  • Debug: Added Build grid switch (bigger grid for placing buildings)
  • Files: New maps now have TTerrainXP shader enabled by default
  • Files: Saving map as new one will now copy "env" folder with it content if it exist
  • Files: Fixed correction of paths for custom assets

fafmapeditor_v0600_1
fafmapeditor_v0600_2
fafmapeditor_v0600_3