v0.600-alpha
- Armies: Added all of army settings in Map/Armies
- Terrain: Added editor message when height difference is too big
- Water: Fixed window, added ScrollBar & ContentMask [by Zkov]
- TerrainType: Added terrainType editor in Terrain/Type [by Zkov]
- Textures: Fixed texture layers not properly updated when using "move up" and "move down"
- Textures: Visibility is now restarted when loading map
- Paint: Fixed brush not being updated when switching between Terrain and Textures
- Lighting: Added reset buttons for all lighting categories
- Lighting: Fixed bugs in undo history
- Markers: Editor can now load/save Effect markers
- Adaptive Script: Added missing comma [by CookieNoob]
- Decals: Fixed water depth rendering bug
- Units: Unit groups
- Units: Units placement mode
- Units: Army colors
- Units: Improved shader
- Units Browser: Added Units Browser
- Resource Browser: Fixed crash on loading some assets from FAF nx2 files
- Resource Browser: Map folder is now always updated when resource browser is opened
- Resource Browser: Window is now hidden when map is loaded/saved
- UI: Fixed undo register of sliders and color fields
- UI: Keyboard shortcuts will no longer works when we are focused on input field
- Debug: Added Build grid switch (bigger grid for placing buildings)
- Files: New maps now have TTerrainXP shader enabled by default
- Files: Saving map as new one will now copy "env" folder with it content if it exist
- Files: Fixed correction of paths for custom assets