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This value was chosen sort of arbitrarily according to 2d3a210.
By doubling this timeout we hope to keep the connection alive when performing the very heavy and chatty DLC-related protocols.
What do you think, @Tibo-lg? We've been running into a lot of problems because of this ping timeout and it's made me wonder if this number is not high enough for the kinds of protocols that we run with the split channel.