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@p4p-83

2024 Part IV Project #83

A pick-and-place for rapid prototyping

Part IV Project #83

Part IV Project #83James Bao and Sam Skinner, supervised by Dr. Nitish Patel.

Department of Electrical, Computer, and Software Engineering, The University of Auckland.

A pick-and-place for rapid prototyping

Modern circuit board designs incorporate surface-mounted electronic components for their smaller sizes and better manufacturability on production lines with industrial pick-and-place machines. Unfortunately for a design engineer tasked with prototyping a board, these machines are too slow to programme and require too much overhead to be used when only a handful of boards are needed. The engineer's only real alternative is to prototype by hand, usually with a pair of tweezers, and either a soldering iron or a stencil with a reflow oven to place the components. All of these options are painstaking, time consuming, and prone to causing ergonomic strain.

Our project aims to investigate the usage of a lightweight gantry and vacuum pickup system (which is already an option to engineers) but with the addition of light machine vision to assist with the tedious task of component alignment. Unlike all other existing computerised systems, the user will drive the machine in real time. Such a device would be of considerable benefit to a design engineer's productivity and health, and especially for those that may have limited dexterity or impaired vision.

To this end, the project will involve the assembly of a mechanical pick-and-place machine with fly-by-wire motion control as an initial benchmark; the conception of a mathematical and algorithmic method of interpreting the operator's input; the implementation of a cooperative machine vision algorithm to provide positioning assistance that is responsive to this input; and the integration of these together to create a pick-and-place machine under shared control.

The end goal is to demonstrate a machine vision algorithm that is sympathetic to the intentions of a human, materialised as part of a pick-and-place machine where control over the placement head is intuitively and effectively shared.

Research Outcomes

We intend to research the improvements to accessibility, productivity, and health that could come as a result of light computer assistance. Presently, many machines exist that are either entirely human­-controlled or entirely computer numerical-controlled, and relatively few designs deliberately blend the two approaches.

The unique challenges associated with machine tool control in this manner will require us to iterate upon and blend research from neighbouring fields. This will lead to a better understanding of machine vision algorithms in the context of shared control methods.

In completing this research, we hope to;

  1. Demonstrate (through formulation and testing) a theoretical model applicable to such machines and applications.

  2. Qualitatively profile the benefits, drawbacks, and constraints of machine tools (a pick-and-place) under such a control scheme. This understanding will be developed through trial and error through the process of building the machine and implementing the control scheme and user interface.

  3. Quantify the performance of such a shared control method insofar as the human-centric (and thus sometimes subjective) nature of the project allows. Such measurements should include factors such as cost and productivity (assembly time per board), and would be compared across varying levels of computer assistance.

Pinned Loading

  1. gantry gantry Public

    The stateless, low-level machine control of our stepper motors, vacuum nozzle, and limit switches.

    CMake

  2. vision vision Public

    The machine vision that makes our pick-and-place intelligent.

    Makefile

  3. controller controller Public

    The command & control that conducts the entire orchestra.

  4. interface interface Public

    The user interface for our pick-and-place machine.

    TypeScript

  5. protobufs protobufs Public

    The version-controlled authority for our protocol buffers.

    TypeScript

  6. docs docs Public

    Our Obsidian vault.

Repositories

Showing 10 of 15 repositories
  • docs Public

    Our Obsidian vault.

    p4p-83/docs’s past year of commit activity
    0 0 0 0 Updated Aug 16, 2024
  • gantry Public

    The stateless, low-level machine control of our stepper motors, vacuum nozzle, and limit switches.

    p4p-83/gantry’s past year of commit activity
    CMake 0 0 0 0 Updated Jul 21, 2024
  • interface Public

    The user interface for our pick-and-place machine.

    p4p-83/interface’s past year of commit activity
    TypeScript 0 0 0 0 Updated Jul 21, 2024
  • controller Public

    The command & control that conducts the entire orchestra.

    p4p-83/controller’s past year of commit activity
    0 0 0 0 Updated Jul 10, 2024
  • p4p-83/gantry-old’s past year of commit activity
    C++ 0 0 0 0 Updated Jul 10, 2024
  • protobufs Public

    The version-controlled authority for our protocol buffers.

    p4p-83/protobufs’s past year of commit activity
    TypeScript 0 0 0 0 Updated Jul 2, 2024
  • react-use-websocket Public Forked from robtaussig/react-use-websocket

    React Hook for WebSocket communication

    p4p-83/react-use-websocket’s past year of commit activity
    TypeScript 0 MIT 132 0 0 Updated Jun 10, 2024
  • ProtoBuf.jl Public Forked from JuliaIO/ProtoBuf.jl

    Julia protobuf implementation

    p4p-83/ProtoBuf.jl’s past year of commit activity
    Julia 0 58 0 0 Updated Jun 9, 2024
  • mediamtx Public Forked from bluenviron/mediamtx

    Ready-to-use SRT / WebRTC / RTSP / RTMP / LL-HLS media server and media proxy that allows to read, publish, proxy, record and playback video and audio streams.

    p4p-83/mediamtx’s past year of commit activity
    Go 0 MIT 1,450 0 0 Updated Jun 8, 2024
  • protoc-gen-ts Public Forked from thesayyn/protoc-gen-ts

    Compile protocol buffer messages to TypeScript.

    p4p-83/protoc-gen-ts’s past year of commit activity
    TypeScript 0 MIT 73 0 0 Updated May 17, 2024

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