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RootBoneの複数選択を実装 #13

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Original file line number Diff line number Diff line change
Expand Up @@ -60,9 +60,12 @@ void FAnimNode_KawaiiPhysics::EvaluateSkeletalControl_AnyThread(FComponentSpaceP
const FBoneContainer& BoneContainer = Output.Pose.GetPose().GetBoneContainer();
FTransform ComponentTransform = Output.AnimInstanceProxy->GetComponentTransform();

if (!RootBone.IsValidToEvaluate(BoneContainer))
for (auto& RootBone : RootBones)
{
return;
if (!RootBone.IsValidToEvaluate(BoneContainer))
{
return;
}
}

if (ModifyBones.Num() == 0)
Expand Down Expand Up @@ -124,12 +127,20 @@ void FAnimNode_KawaiiPhysics::EvaluateSkeletalControl_AnyThread(FComponentSpaceP

bool FAnimNode_KawaiiPhysics::IsValidToEvaluate(const USkeleton* Skeleton, const FBoneContainer& RequiredBones)
{
return RootBone.IsValidToEvaluate(RequiredBones);
bool value = false;
for (auto& RootBone : RootBones)
{
value |= RootBone.IsValidToEvaluate(RequiredBones);
}
return value;
}

void FAnimNode_KawaiiPhysics::InitializeBoneReferences(const FBoneContainer& RequiredBones)
{
RootBone.Initialize(RequiredBones);
for (auto& RootBone : RootBones)
{
RootBone.Initialize(RequiredBones);
}

for (auto& Bone : ModifyBones)
{
Expand Down Expand Up @@ -162,7 +173,10 @@ void FAnimNode_KawaiiPhysics::InitModifyBones(FComponentSpacePoseContext& Output
auto& RefSkeleton = Skeleton->GetReferenceSkeleton();

ModifyBones.Empty();
AddModifyBone(Output, BoneContainer, RefSkeleton, RefSkeleton.FindBoneIndex(RootBone.BoneName));
for (auto& RootBone : RootBones)
{
AddModifyBone(Output, BoneContainer, RefSkeleton, RefSkeleton.FindBoneIndex(RootBone.BoneName));
}
CalcBoneLength( ModifyBones[0], RefSkeleton.GetRefBonePose());
}

Expand Down Expand Up @@ -677,6 +691,8 @@ void FAnimNode_KawaiiPhysics::ApplySimuateResult(FComponentSpacePoseContext& Out
for (int i = 1; i < ModifyBones.Num(); ++i)
{
FKawaiiPhysicsModifyBone& Bone = ModifyBones[i];

if (Bone.ParentIndex == -1) continue;
FKawaiiPhysicsModifyBone& ParentBone = ModifyBones[Bone.ParentIndex];

if (ParentBone.ChildIndexs.Num() <= 1)
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -160,7 +160,7 @@ struct KAWAIIPHYSICS_API FAnimNode_KawaiiPhysics : public FAnimNode_SkeletalCont

public:
UPROPERTY(EditAnywhere, Category = ModifyTarget)
FBoneReference RootBone;
TArray<FBoneReference> RootBones;
UPROPERTY(EditAnywhere, Category = ModifyTarget)
TArray<FBoneReference> ExcludeBones;

Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,10 @@ FText UAnimGraphNode_KawaiiPhysics::GetNodeTitle(ENodeTitleType::Type TitleType)
{
FFormatNamedArguments Args;
Args.Add(TEXT("ControllerDescription"), GetControllerDescription());
Args.Add(TEXT("RootBoneName"), FText::FromName(Node.RootBone.BoneName));
for (auto& RootBone : Node.RootBones)
{
Args.Add(TEXT("RootBoneName"), FText::FromName(RootBone.BoneName));
}

// FText::Format() is slow, so we cache this to save on performance
if (TitleType == ENodeTitleType::ListView || TitleType == ENodeTitleType::MenuTitle)
Expand Down