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Quad3d.bns #50

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Quad3d.bns #50

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tcew
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@tcew tcew commented Aug 13, 2020

This is an interim Quad3D code. It will pass tests, but needs to be double checked for correctness later.

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codecov bot commented Aug 13, 2020

Codecov Report

Merging #50 into master will increase coverage by 1.07%.
The diff coverage is 12.37%.

Impacted file tree graph

@@            Coverage Diff             @@
##           master      #50      +/-   ##
==========================================
+ Coverage   79.59%   80.67%   +1.07%     
==========================================
  Files         248      250       +2     
  Lines       20249    20564     +315     
==========================================
+ Hits        16117    16589     +472     
+ Misses       4132     3975     -157     
Impacted Files Coverage Δ
libs/mesh/src/meshCubatureSetupQuad2D.cpp 97.76% <ø> (+2.83%) ⬆️
libs/mesh/src/meshCubatureSetupQuad3D.cpp 0.00% <0.00%> (ø)
libs/mesh/src/meshCubatureSetupTri2D.cpp 100.00% <ø> (+6.45%) ⬆️
libs/mesh/src/meshCubatureSetupTri3D.cpp 0.00% <0.00%> (ø)
libs/mesh/src/meshGeometricFactorsTri3D.cpp 0.00% <0.00%> (ø)
libs/mesh/src/meshOccaSetupTri3D.cpp 0.00% <0.00%> (ø)
libs/mesh/src/meshReferenceNodesTri2D.cpp 91.30% <0.00%> (ø)
libs/mesh/src/meshSurfaceGeometricFactorsTri3D.cpp 0.00% <0.00%> (ø)
...ers/elliptic/src/ellipticBuildOperatorDiagonal.cpp 65.23% <3.22%> (-4.74%) ⬇️
solvers/bns/src/bnsSetup.cpp 98.91% <75.00%> (-0.54%) ⬇️
... and 19 more

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…tric factors are non-constant, and this did not propagate throughout the code.
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