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Basic Usage
patmo141 edited this page Mar 4, 2018
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Notice that the object is highlighted in orange
Left click on the model to add in nodes of the cut line.
- The cut must start on a non manifold edge (green dot will appear with hover)
- The cut must end on anon manifold edge (green dot will appear with hover)
- Better to MOVE endpoints than delete them (it sometimes causes errors)
- The cut most start within the mesh (A slice can not be converted to a hole)
- The cut must be a closed loop (left click on last point)
- Once the loop is closed, it can not be "opened"
- Press 'C,' the cut will turn green, might turn red if some segments have failures
This defines which side of the cut line the following actions will affect. The addon will also do some pre-calculation at this step so it may take a few seconds.
The final step offers several options for how the cut is completed. These shortcuts attempt to match the default Blender keymaps for mesh operations.
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'Shift + D' - Duplicates the region, leaving original mesh in tact
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'X' - Deletes the region, altering the original mesh and leaving a hole
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'P' - Separates the region into a new obeject, leaving a hole in original mesh
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'Y' - Splits the region, altering the mesh, but leaves it as part of the original object
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'K' - Cuts the region, adding geometry into the original mesh, like the regular blender knife tool