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Add comment expaining what it does. Convert to unix lineends
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Sec42 committed Jan 2, 2012
1 parent 8b4aaea commit 5e69ead
Showing 1 changed file with 34 additions and 29 deletions.
63 changes: 34 additions & 29 deletions tools/game/c0ntrib/launch0r.py
Original file line number Diff line number Diff line change
@@ -1,45 +1,50 @@
import r0ketrem0te.game
#
# allows you to control the roketlauncher via the rem0te l0dable
# documented this in the wiki:
# - http://r0ket.badge.events.ccc.de/r0ketlauncher#launch0r
#
import r0ketrem0te.game
import time
import hid

class Launch0r:
def __init__(self):
self.rem0te = r0ketrem0te.game.Game('/dev/cu.usbmodem411', "Launch0r", 83, 87, [ord(x) for x in 'REM0T'], 1, False)
import hid

class Launch0r:
def __init__(self):
self.rem0te = r0ketrem0te.game.Game('/dev/cu.usbmodem411', "Launch0r", 83, 87, [ord(x) for x in 'REM0T'], 1, False)
self.rem0te.registerPlayerCallback(self.playercallback)
self.player = Rem0tePlayer(self.rem0te)

self.player = Rem0tePlayer(self.rem0te)

def playercallback(self, action, player):
if action == 'added':
if self.player == None:
self.player.player = player
elif action == 'removed':
if action == 'added':
if self.player == None:
self.player.player = player
elif action == 'removed':
self.player = None

def run(self):

def run(self):
self.player.launcher = hid.device(0x0a81, 0x0701)
self.player.launcher.set_nonblocking(1)
self.player.launcher.set_nonblocking(1)

class Rem0tePlayer(object):
def __init__(self, rem0te):
self.rem0te = rem0te
self.rem0te.bridge.registerCallback(self.receivedPacket)
class Rem0tePlayer(object):
def __init__(self, rem0te):
self.rem0te = rem0te
self.rem0te.bridge.registerCallback(self.receivedPacket)
self.player = None
self.launcher = None

self.launcher = None

def receivedPacket(self, packet):
if packet.button == 0:#off
self.launcher.write([0x20, 0, 0])
if packet.button == 4:#left
self.launcher.write([0x04, 0, 0])
if packet.button == 8:#right
if packet.button == 8:#right
self.launcher.write([0x08, 0, 0])
if packet.button == 1:#up
if packet.button == 1:#up
self.launcher.write([0x02, 0, 0])
if packet.button == 2:#down
if packet.button == 2:#down
self.launcher.write([0x01, 0, 0])
if packet.button == 16:#fire
if packet.button == 16:#fire
self.launcher.write([0x10, 0, 0])

if __name__ == '__main__':
launch0r = Launch0r()
launch0r.run()

if __name__ == '__main__':
launch0r = Launch0r()
launch0r.run()

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