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Updating files for v1.1.3-RC
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clee231 committed Oct 19, 2017
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Showing 86 changed files with 59,164 additions and 34,566 deletions.
11,613 changes: 11,613 additions & 0 deletions build_files/js/lib/gpepower_strict_v1_1_3.js

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11,636 changes: 11,636 additions & 0 deletions build_files/js/lib/gpepower_strict_v1_1_3.txt

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76 changes: 35 additions & 41 deletions changelog.txt
Original file line number Diff line number Diff line change
@@ -1,48 +1,36 @@
Game Pencil Engine Changelog

Version 1.1.2 Changelog
Version 1.1.3 Changelog

#5 KEY changes made...
#7 KEY changes made...

[Critical Changes]
-Scene Editor default layer data-processing fixed
-Path Resource created
-Multiple cameras are now supported once more.
-Editor is now completely free as well. Deluxe features enabled on all future versions.
-Deluxe Version retired and will is now a fully fledged open source project.

-Empty media resource bug corrected[ Textures, Tilesheets and Sprites)
-Background Layer not displaying bug corrected.
-Code refactored to create clear layer difference between Editor, GUI and Engine/Wrapper.
-New System looks as follows
-Editor (coupled with a few editor specific GUI classes and functions
-Calls PGUI( temporary name)
-Calls Game Pencil C++ runtime
-Wraps SDL and handles file io, console, etc.
-gpe_editor.cpp is now 10,403 lines intead of 33,031 lines with a few functions to be possibly moved to new files.


[General Stabilization and Optimizations made.]
-Clean Windows, Linux and OSX build folder functionality restored.
-Fixed Linux export, where the != operator is not overridden when comparing ifstreams.
-Dependency tree restructured
-Many compiler warnings fixed.
-"Alpha" suffix changed to "Release Candidate"
-Updated Credits
-

[Engine changes]
-Html5 Export
-Added gp_nokey and gp_anykey constants
-Greatly improved gpe.check_gamepad_down() function.
-Greatly improved gpe.check_gamepad_pressed() function.
-Greatly improved gpe.check_gamepad_down() function.
-Added gp_nobutton and gp_anybutton constants
-Added PS4 DullShock4 Default Button mapping
-Added gpe.font_is_monospaced() function.
-Added gpe.get_font_family() function.
-Added gpe.get_font_height() function.
-Added gpe.get_font_size() function.
-Added gpe.get_font_width() function.
-Added SuperVector.insert() function.
-Fixed gpe.center_camera() function.
-Fixed gpe.setup_camera() function.
-Added gpe.get_current_camera() function.
-Added gpe.split_screen() function.
-Added gpe.replace_background() function.
-Added gpe.replace_all_backgrounds() function.
-Modified gpe.set_background() function to be layer aware.
-Corrected background layer bug in which scenes were not showing background layer data.
-Wii U Export
-See Html5 Export changes

["Pawbituous Compiler" upgrades]
-Updated to accomadate Version 1.12 changes.
-Exports fonts with more predetermined data-processing.
-Unchanged
[Themes]
-Unchanged

Expand All @@ -56,15 +44,20 @@ Version 1.1.2 Changelog
-Unchanged

Text Editor Changes
-Unchanged
-Code moved to text_editor.cpp and text_editor.handles
-Optimized to depend on new Syntax highlighter
-Only checks for highlighted terms if is a code editor.


[General Editor & Compiler Settings]
-Editor & Gui Settings changes made
-GPE Support Center added.
-Multiple new GUI clases and functions added.
-Added HideXScroll and HideYScroll to GuiList object.
-Functionailty added as well in process and render functions.
-Tip of the Day now uses this new feature.
-Project Browser Header List now uses this new feature.

-Compiler Tab / Section
-Unchanged
-Preparation for future obfuscation functions

-External Editors
-Unchanged
Expand All @@ -82,28 +75,29 @@ Version 1.1.2 Changelog
-Unchanged

[Sprite Editor Changes]
-Blank sprites now auto-load sprite properties to 1 frame animation on image upload.
-Unchanged

[Texture Editor Changes]
-Unchanged

[Tilesheet Editor Changes]
-Individual tile size increased from 512x512px to 2048x2048px.
-Unchanged

[Path Editor Changes]
-Beta version of path editor created.
-Unchanged

[Object Editor Changes]
-Unchanged
-Corrected function editor code where improper NULL check was happening.

[Scene Editor Changes]
-Added transparent background to be visible in scene editor.
-General speed improvements and bug fixes applied.

[Project Properties/Settings Changes]
-Unchanged

[About Page Changes]
-Shortkeys Tab's text now loaded from local file
-Added GUI and GPE(runtime) information lines.

[Help Page Changes]
-Description Tab's text now loaded from local file
-Added GUI and GPE(runtime) information lines.
1 change: 0 additions & 1 deletion changelog_v1_1_2.txt
Original file line number Diff line number Diff line change
Expand Up @@ -14,7 +14,6 @@ Version 1.1.2 Changelog

[General Stabilization and Optimizations made.]
-Clean Windows, Linux and OSX build folder functionality restored.
-Fixed Linux export, where the != operator is not overridden when comparing ifstreams.

[Engine changes]
-Html5 Export
Expand Down
103 changes: 103 additions & 0 deletions changelog_v1_1_3.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,103 @@
Game Pencil Engine Changelog

Version 1.1.3 Changelog

#7 KEY changes made...

[Critical Changes]
-Empty media resource bug corrected[ Textures, Tilesheets and Sprites)
-Background Layer not displaying bug corrected.
-Code refactored to create clear layer difference between Editor, GUI and Engine/Wrapper.
-New System looks as follows
-Editor (coupled with a few editor specific GUI classes and functions
-Calls PGUI( temporary name)
-Calls Game Pencil C++ runtime
-Wraps SDL and handles file io, console, etc.
-gpe_editor.cpp is now 10,403 lines intead of 33,031 lines with a few functions to be possibly moved to new files.


[General Stabilization and Optimizations made.]
-Dependency tree restructured
-Many compiler warnings fixed.
-"Alpha" suffix changed to "Release Candidate"
-Updated Credits
-

[Engine changes]
-Html5 Export
-Corrected background layer bug in which scenes were not showing background layer data.
-Wii U Export
-See Html5 Export changes

["Pawbituous Compiler" upgrades]
-Unchanged
[Themes]
-Unchanged

[General Editor & Gui Changes]
Bottom Log/Search Panel
-Unchanged
File Open/Save Menu
-Unchanged

Input Field Changes
-Unchanged

Text Editor Changes
-Code moved to text_editor.cpp and text_editor.handles
-Optimized to depend on new Syntax highlighter
-Only checks for highlighted terms if is a code editor.


[General Editor & Compiler Settings]
-Editor & Gui Settings changes made
-Added HideXScroll and HideYScroll to GuiList object.
-Functionailty added as well in process and render functions.
-Tip of the Day now uses this new feature.
-Project Browser Header List now uses this new feature.

-Compiler Tab / Section
-Preparation for future obfuscation functions

-External Editors
-Unchanged

[Functon Editor Changes]
-Function code integrated into Search System.

[Audio Editor Changes]
-Unchanged

[Video Editor Changes]
-Unchanged

[Font Editor Changes]
-Unchanged

[Sprite Editor Changes]
-Unchanged

[Texture Editor Changes]
-Unchanged

[Tilesheet Editor Changes]
-Unchanged

[Path Editor Changes]
-Unchanged

[Object Editor Changes]
-Corrected function editor code where improper NULL check was happening.

[Scene Editor Changes]
-Added transparent background to be visible in scene editor.
-General speed improvements and bug fixes applied.

[Project Properties/Settings Changes]
-Unchanged

[About Page Changes]
-Added GUI and GPE(runtime) information lines.

[Help Page Changes]
-Added GUI and GPE(runtime) information lines.
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