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IMPORTANT INFORMATION: ~~~~~~~~~~~~~~~~~~~~~~ For the compilation to success, an external file is needed, named 'fe2.s'. That file shall correspond to the disassembly of the original binary. This repository does not provide this file as it would contain copyrighted data, and as such is not freely redistribuable. FrontierVM 3 :D ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This thing uses code from: Reverse-engineered Atari ST frontier (David Braben, etc) Hatari (http://hatari.sourceforge.net), All the other shit i wrote myself (like the 68k assembler and disassembler) are GPL (i guess...). FrontVM3 blurb: ~~~~~~~~~~~~~~~ Uses a very very experimental opengl renderer. Most primitives aren't rendered yet so it isn't really playable. Press CTRL-E to toggle between this and the original software renderer. FrontVM2 addendum: ~~~~~~~~~~~~~~~~~~ FrontVM2 has discarded the uae cpu core of hatari and instead compiles the frontier 68k crap to native assembly language. This is done either by generating a grotesquely huge C source file, or generating i386 asm directly. If your computer is not i386 compatible, and you have loads of ram (it uses 2 or 3 hundred megs of ram compiling the huge generated C file with gcc-3.x) then type: $ make -f Makefile-C Otherwise use the i386 one, which does not eat tons of ram, and generates a smaller and faster binary: $ make -f Makefile-i386 Some special keys: ~~~~~~~~~~~~~~~~~~ F11 - Toggle fullscreen. Ctrl-E - Toggle hardware GL / original software renderers. Ctrl-M - Toggle mouse grabbing. Ctrl-Q - Quit. F - Toggles some debug info & fps readout. If you have a middle mouse button then pressing it should toggle mouse grabbing also. Changes ~~~~~~~ * 4096 colour palette (was 512 in ST version). * dynamic colours are always allocated. frontier used to allocate 14 dynamic colours for scenes which typically want 25-35 colours. now all these colours are available. this basically means frontier is now 256 colours from a 4096 colour palette. * New option: Light/dark space colour. * Fixed ST FE2 bug: milkyway was not visible until after a hyperspace. * 'Scale2x' mode, which can be activated in the screen section of the big F12 menu thingy. * ripped out the crappy sound code. sfx are now 8 or 16 bit 22khz wavs in sfx/, and music doesn't exist for the moment. 2004.05.16 - Option 'Icon beeps' had no effect in ST frontier. Fix this. 2004.05.16 - Remember option 'light/dark' space in savefiles. 2004.05.16 - Default to 'very high' detail level. Savefiles should remain compatible with those of the atari ST version. ------ Bug reports, patches, legal threats welcome. -- [email protected]
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Reverse-engineered version of Frontier: Elite II
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