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Releases: pedr0fontoura/gtav-audio-occlusion

v2.0.0-beta-b7c4afa-20221117

v2.0.0-beta-c9ab0e3-20221116

16 Nov 23:24
c9ab0e3
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Features

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v1.1.1

13 Feb 22:10
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It works!

  • Added portal entries editing
    Node editing is deprecated (and doesn't work anymore), if you want to disable the audio from room a to room b you should enable/disable the relevant portal entries.

  • Generate Audio Game Data (.dat151 file) from hashed named interiors
    If the interior name is hashed the output file will be called int_game.dat151.rel.xml.

  • Properly name InteriorRoom entries on the .dat151 file
    Added the interior name as a prefix of the MLO's room name
    e.g my_interior_name_room01

  • Updated the portal filtering
    Filters portals with flag 4 (mirrors).

  • Display portal entities names
    If the entities' names are not hashed they're now also displayed on the Portals Entities tab.

v1.0.1

08 Jun 21:11
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Fixes crash when reading ytyp files with only one archetype entry. (Common on maps from the community know creators like Gabz and others)

v1.0.0

18 May 22:42
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First release.