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Updating iResolution to use a ratio that can be set in X+Y #5

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@antiero antiero commented Feb 2, 2023

I found that this method of independent X+Y Resolutions was better for getting non-squashed Shaders. I was typically using a 16:9 Quad, so setting ResolutionX to 16.0/9.0 and ResolutionY to 1.0 seemed to produce better results.

…-Y ratios

Found that this method of independent X+Y Resolutions was better for getting non-squashed Shaders. I was typically using a 16:9 Quad, so setting ResolutionX to 16.0/9.0 and ResolutionY to 1.0 seemed to produce better results.
@antiero antiero changed the title Updating _Resolution to use a ratio that can be set in X+Y Updating iResolution to use a ratio that can be set in X+Y Feb 2, 2023
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