The PhantasmaJsonAPI namespace can construct JSON requests and parse JSON responses,
but you are responsible for sending/receiving these messages via HTTP on your own.
You can call PhantasmaJsonAPI::Uri()
to determine where to send them.
void PhantasmaJsonAPI::MakeGetAccountRequest(JSONBuilder, addressText);
bool PhantasmaJsonAPI::ParseGetAccountResponse(JSONValue, Account);
void PhantasmaJsonAPI::MakeLookUpNameRequest(JSONBuilder, name);
bool PhantasmaJsonAPI::ParseLookUpNameResponse(JSONValue, String);
void PhantasmaJsonAPI::MakeGetBlockHeightRequest(JSONBuilder, chainInput);
bool PhantasmaJsonAPI::ParseGetBlockHeightResponse(JSONValue, Int32);
void PhantasmaJsonAPI::MakeGetBlockTransactionCountByHashRequest(JSONBuilder, blockHash);
bool PhantasmaJsonAPI::ParseGetBlockTransactionCountByHashResponse(JSONValue, Int32);
void PhantasmaJsonAPI::MakeGetBlockByHashRequest(JSONBuilder, blockHash);
bool PhantasmaJsonAPI::ParseGetBlockByHashResponse(JSONValue, Block);
void PhantasmaJsonAPI::MakeGetRawBlockByHashRequest(JSONBuilder, blockHash);
bool PhantasmaJsonAPI::ParseGetRawBlockByHashResponse(JSONValue, String);
void PhantasmaJsonAPI::MakeGetBlockByHeightRequest(JSONBuilder, chainInput, height);
bool PhantasmaJsonAPI::ParseGetBlockByHeightResponse(JSONValue, Block);
void PhantasmaJsonAPI::MakeGetRawBlockByHeightRequest(JSONBuilder, chainInput, height);
bool PhantasmaJsonAPI::ParseGetRawBlockByHeightResponse(JSONValue, String);
void PhantasmaJsonAPI::MakeGetTransactionByBlockHashAndIndexRequest(JSONBuilder, blockHash, index);
bool PhantasmaJsonAPI::ParseGetTransactionByBlockHashAndIndexResponse(JSONValue, Transaction);
void PhantasmaJsonAPI::MakeGetAddressTransactionsRequest(JSONBuilder, addressText, page, pageSize);
bool PhantasmaJsonAPI::ParseGetAddressTransactionsResponse(JSONValue, AccountTransactions);
void PhantasmaJsonAPI::MakeGetAddressTransactionCountRequest(JSONBuilder, addressText, chainInput);
bool PhantasmaJsonAPI::ParseGetAddressTransactionCountResponse(JSONValue, Int32);
void PhantasmaJsonAPI::MakeSendRawTransactionRequest(JSONBuilder, txData);
bool PhantasmaJsonAPI::ParseSendRawTransactionResponse(JSONValue, String);
void PhantasmaJsonAPI::MakeInvokeRawScriptRequest(JSONBuilder, chainInput, scriptData);
bool PhantasmaJsonAPI::ParseInvokeRawScriptResponse(JSONValue, Script);
void PhantasmaJsonAPI::MakeGetTransactionRequest(JSONBuilder, hashText);
bool PhantasmaJsonAPI::ParseGetTransactionResponse(JSONValue, Transaction);
void PhantasmaJsonAPI::MakeCancelTransactionRequest(JSONBuilder, hashText);
bool PhantasmaJsonAPI::ParseCancelTransactionResponse(JSONValue, String);
void PhantasmaJsonAPI::MakeGetChainsRequest(JSONBuilder);
bool PhantasmaJsonAPI::ParseGetChainsResponse(JSONValue, vector<Chain>);
void PhantasmaJsonAPI::MakeGetTokensRequest(JSONBuilder);
bool PhantasmaJsonAPI::ParseGetTokensResponse(JSONValue, vector<Token>);
void PhantasmaJsonAPI::MakeGetTokenRequest(JSONBuilder, symbol);
bool PhantasmaJsonAPI::ParseGetTokenResponse(JSONValue, Token);
void PhantasmaJsonAPI::MakeGetTokenDataRequest(JSONBuilder, symbol, IDtext);
bool PhantasmaJsonAPI::ParseGetTokenDataResponse(JSONValue, TokenData);
void PhantasmaJsonAPI::MakeGetAppsRequest(JSONBuilder);
bool PhantasmaJsonAPI::ParseGetAppsResponse(JSONValue, vector<App>);
void PhantasmaJsonAPI::MakeGetTokenTransfersRequest(JSONBuilder, tokenSymbol, page, pageSize);
bool PhantasmaJsonAPI::ParseGetTokenTransfersResponse(JSONValue, vector<Transaction>);
void PhantasmaJsonAPI::MakeGetTokenTransferCountRequest(JSONBuilder, tokenSymbol);
bool PhantasmaJsonAPI::ParseGetTokenTransferCountResponse(JSONValue, Int32);
void PhantasmaJsonAPI::MakeGetTokenBalanceRequest(JSONBuilder, addressText, tokenSymbol, chainInput);
bool PhantasmaJsonAPI::ParseGetTokenBalanceResponse(JSONValue, Balance);
void PhantasmaJsonAPI::MakeGetAuctionsCountRequest(JSONBuilder, chainAddressOrName, symbol);
bool PhantasmaJsonAPI::ParseGetAuctionsCountResponse(JSONValue, Int32);
void PhantasmaJsonAPI::MakeGetAuctionsRequest(JSONBuilder, chainAddressOrName, symbol, page, pageSize);
bool PhantasmaJsonAPI::ParseGetAuctionsResponse(JSONValue, vector<Auction>);
void PhantasmaJsonAPI::MakeGetAuctionRequest(JSONBuilder, chainAddressOrName, symbol, IDtext);
bool PhantasmaJsonAPI::ParseGetAuctionResponse(JSONValue, Auction);
void PhantasmaJsonAPI::MakeGetArchiveRequest(JSONBuilder, hashText);
bool PhantasmaJsonAPI::ParseGetArchiveResponse(JSONValue, Archive);
void PhantasmaJsonAPI::MakeWriteArchiveRequest(JSONBuilder, hashText, blockIndex, blockContent);
bool PhantasmaJsonAPI::ParseWriteArchiveResponse(JSONValue, bool);
void PhantasmaJsonAPI::MakeGetABIRequest(JSONBuilder, chainAddressOrName, contractName);
bool PhantasmaJsonAPI::ParseGetABIResponse(JSONValue, ABIContract);
void PhantasmaJsonAPI::MakeRelaySendRequest(JSONBuilder, receiptHex);
bool PhantasmaJsonAPI::ParseRelaySendResponse(JSONValue, bool);
void PhantasmaJsonAPI::MakeRelayReceiveRequest(JSONBuilder, accountInput);
bool PhantasmaJsonAPI::ParseRelayReceiveResponse(JSONValue, vector<Receipt>);
void PhantasmaJsonAPI::MakeGetEventsRequest(JSONBuilder, accountInput);
bool PhantasmaJsonAPI::ParseGetEventsResponse(JSONValue, vector<Event>);
If you have defined PHANTASMA_HTTPCLIENT
, then you can construct a
PhantasmaAPI object, which provides a simplified API that hides the
internal JSON messaging.
PhantasmaAPI phantasmaAPI(httpClient);
Account = phantasmaAPI.GetAccount(addressText, error);
String = phantasmaAPI.LookUpName(name, error);
Int32 = phantasmaAPI.GetBlockHeight(chainInput, error);
Int32 = phantasmaAPI.GetBlockTransactionCountByHash(blockHash, error);
Block = phantasmaAPI.GetBlockByHash(blockHash, error);
String = phantasmaAPI.GetRawBlockByHash(blockHash, error);
Block = phantasmaAPI.GetBlockByHeight(chainInput, height, error);
String = phantasmaAPI.GetRawBlockByHeight(chainInput, height, error);
Transaction = phantasmaAPI.GetTransactionByBlockHashAndIndex(blockHash, index, error);
AccountTransactions = phantasmaAPI.GetAddressTransactions(addressText, page, pageSize, error);
Int32 = phantasmaAPI.GetAddressTransactionCount(addressText, chainInput, error);
String = phantasmaAPI.SendRawTransaction(txData, error);
Script = phantasmaAPI.InvokeRawScript(chainInput, scriptData, error);
Transaction = phantasmaAPI.GetTransaction(hashText, error);
String = phantasmaAPI.CancelTransaction(hashText, error);
vector<Chain> = phantasmaAPI.GetChains(error);
vector<Token> = phantasmaAPI.GetTokens(error);
Token = phantasmaAPI.GetToken(symbol, error);
TokenData = phantasmaAPI.GetTokenData(symbol, IDtext, error);
vector<App> = phantasmaAPI.GetApps(error);
vector<Transaction> = phantasmaAPI.GetTokenTransfers(tokenSymbol, page, pageSize, error);
Int32 = phantasmaAPI.GetTokenTransferCount(tokenSymbol, error);
Balance = phantasmaAPI.GetTokenBalance(addressText, tokenSymbol, chainInput, error);
Int32 = phantasmaAPI.GetAuctionsCount(chainAddressOrName, symbol, error);
vector<Auction> = phantasmaAPI.GetAuctions(chainAddressOrName, symbol, page, pageSize, error);
Auction = phantasmaAPI.GetAuction(chainAddressOrName, symbol, IDtext, error);
Archive = phantasmaAPI.GetArchive(hashText, error);
bool = phantasmaAPI.WriteArchive(hashText, blockIndex, blockContent, error);
ABIContract = phantasmaAPI.GetABI(chainAddressOrName, contractName, error);
bool = phantasmaAPI.RelaySend(receiptHex, error);
vector<Receipt> = phantasmaAPI.RelayReceive(accountInput, error);
vector<Event> = phantasmaAPI.GetEvents(accountInput, error);
As different C++ projects may use different primitive types, you can use the
following #defines (BEFORE including phantasma.h
) to override the default types.
#define | typedef | Default | Notes |
---|---|---|---|
PHANTASMA_BYTE |
phantasma::Byte |
uint8_t |
|
PHANTASMA_INT32 |
phantasma::Int32 |
int32_t |
|
PHANTASMA_UINT32 |
phantasma::UInt32 |
uint32_t |
|
PHANTASMA_INT64 |
phantasma::Int64 |
int64_t |
|
PHANTASMA_UINT64 |
phantasma::UInt64 |
uint64_t |
|
PHANTASMA_CHAR |
phantasma::Char |
char |
See Unicode section |
PHANTASMA_STRING |
phantasma::String |
std::string |
Must support construction from const phantasma::Char* |
PHANTASMA_STRINGBUILDER |
phantasma::StringBuilder |
std::stringstream |
|
PHANTASMA_VECTOR |
std::vector |
Must support push_back and size members |
|
PHANTASMA_JSONVALUE |
phantasma::JSONValue |
std::string_view |
See JSON and Adaptors section |
PHANTASMA_JSONARRAY |
phantasma::JSONArray |
JSONValue |
See JSON and Adaptors section |
PHANTASMA_JSONDOCUMENT |
phantasma::JSONDocument |
std::string |
See JSON and Adaptors section |
PHANTASMA_JSONBUILDER |
phantasma::JSONBuilder |
std::stringstream * |
See JSON and Adaptors section |
PHANTASMA_HTTPCLIENT |
phantasma::HttpClient |
See HTTP and Adaptors section |
The behavior of this header can further be modified by using the following
#defines
(BEFORE including phantasma.h
)
#define | Notes |
---|---|
PHANTASMA_EXCEPTION(message) |
See Exceptions section |
PHANTASMA_EXCEPTION_MESSAGE(message, String) |
See Exceptions section |
PHANTASMA_LITERAL(x) |
See Unicode section |
PHANTASMA_FUNCTION |
See Integration section |
PHANTASMA_IMPLEMENTATION |
See Integration section |
The core of API is provided in the "single header" style to support simple and
flexible integration into your project
(see https://github.com/nothings/single_file_libs / https://en.wikipedia.org/wiki/Header-only).
The implementation of function bodies will be excluded unless you define
PHANTASMA_IMPLEMENTATION
before including phantasma.h
.
See the "Extended/Advanced usage" section, below for details on what is excluded from this single header file.
Typical linking:
In one CPP file, before including phantasma.h
:
#define PHANTASMA_IMPLEMENTATION
Inline linking:
In every CPP file that uses the API, before including phantasma.h
:
#define PHANTASMA_IMPLEMENTATION
#define PHANTASMA_FUNCTION inline
Aside from PHANTASMA_IMPLEMENTATION
/ PHANTASMA_FUNCTION
, you should take
care to ensure that every other PHANTASMA_* macro is defined to the same value
in all of your CPP files that use the phantasma API.
Support for C++ exceptions is opt-in. Before including phantasma.h
, define
the following to enable exceptions:
#define PHANTASMA_EXCEPTION_ENABLE
Alternatively, you can customize the exact type that is thrown by defining:
#define PHANTASMA_EXCEPTION(message) throw std::runtime_error(message)
#define PHANTASMA_EXCEPTION_MESSAGE(message, string) throw std::runtime_error(string)
To build a wide-character version of the API, define the following before
including phantasma.h
:
#define PHANTASMA_CHAR wchar_t
#define PHANTASMA_LITERAL(x) L ## x
#define PHANTASMA_STRING std::wstring
#define PHANTASMA_STRINGBUILDER std::wstringstream
Alternatively, if _UNICODE
is defined, then the above macros will be defined
automatically.
You should also provide a JSON and HTTP library with wide-character support.
Parts of the Phantasma SDK are designed to plug into external features, such as HTTP communications, JSON encoding and advanced cryptography. You can configure the SDK to connect to your own implemenations, or existing libraries. To make integration easier, we provide several "adaptor" header files that contain the required configuration to connect the Phantasma SDK to existing popular open source libraries for different features:
Library | Features | #include file | Library URL |
---|---|---|---|
C++ REST | HTTP + JSON | Adapters/PhantasmaAPI_cpprest.h |
https://github.com/microsoft/cpprestsdk |
libcurl | HTTP | Adapters/PhantasmaAPI_curl.h |
https://curl.haxx.se/libcurl/ |
RapidJSON | JSON | Adapters/PhantasmaAPI_rapidjson.h |
http://rapidjson.org/ |
Sodium | Cryptography | Adapters/PhantasmaAPI_sodium.h |
https://libsodium.org |
This header contains JSON parsing and building code, but it is written to be as simple as possible (approx 200 lines of code) and is not high-performance or highly robust.
It is recommended that you supply another JSON-parsing API, by defining the
following macros before including phantasma.h
:
#define PHANTASMA_JSONVALUE Your_Json_Value_Type
#define PHANTASMA_JSONARRAY Your_Json_Array_Type
#define PHANTASMA_JSONDOCUMENT Your_JSON_Document_Type
#define PHANTASMA_JSONBUILDER Your_Json_Serializer_Type
The CPP REST and RapidJSON adaptors implement these macros.
Also, this header uses the following procedural API to interact with these types. If you have supplied your own JSON types, you must implement the following functions:
namespace phantasma { namespace json {
JSONValue Parse(const JSONDocument&);
bool LookupBool( const JSONValue&, const Char* field, bool& out_error);
Int32 LookupInt32( const JSONValue&, const Char* field, bool& out_error);
UInt32 LookupUInt32( const JSONValue&, const Char* field, bool& out_error);
String LookupString( const JSONValue&, const Char* field, bool& out_error);
JSONValue LookupValue( const JSONValue&, const Char* field, bool& out_error);
JSONArray LookupArray( const JSONValue&, const Char* field, bool& out_error);
bool HasField( const JSONValue&, const Char* field, bool& out_error);
bool HasArrayField(const JSONValue&, const Char* field, bool& out_error);
bool AsBool( const JSONValue&, bool& out_error);
Int32 AsInt32( const JSONValue&, bool& out_error);
UInt32 AsUInt32( const JSONValue&, bool& out_error);
String AsString( const JSONValue&, bool& out_error);
JSONArray AsArray( const JSONValue&, bool& out_error);
bool IsArray( const JSONValue&, bool& out_error);
bool IsObject( const JSONValue&, bool& out_error);
int ArraySize( const JSONArray&, bool& out_error);
JSONValue IndexArray( const JSONArray&, int index, bool& out_error);
void BeginObject(JSONBuilder&);
void AddString (JSONBuilder&, const Char* key, const Char* value);
template<class... Args> void AddArray (JSONBuilder&, const Char* key, Args...);
void EndObject (JSONBuilder&);
}}
This header does not contain a HTTP client, nor a dependency on any specific
HTTP client library. If you do not supply a HTTP client library, then only
the Low-level phantasma API (PhantasmaJsonAPI
) is available.
To enable the PhantasmaAPI
class, defining the following macro before
including phantasma.h
:
#define PHANTASMA_HTTPCLIENT Your_HTTP_Client_Type
The CPP REST and libcurl adaptors implement this macro.
Also, this header uses the following procedural API to interact with this type.
If you have defined PHANTASMA_HTTPCLIENT
, you must implement the following,
function, which should perform a HTTP POST request and return the result:
namespace phantasma {
JSONDocument HttpPost(HttpClient&, const Char* uri, const JSONBuilder&);
}
This header file contains the entirety of the RPC API requried to communicate with a Phantasma node. If you are not trying to create transactions, this may be enough for you.
However, for advanced usage, such as creating and signing transactions, much more code is required, including cryptography, N-bit ingeger arithmetic, etc. The other header files that are included in this distribution, in sub-folders listed below, provide these extra features:
Directory | Features |
---|---|
Adapters | Configuration for this library to communicate with 3rd party libraries |
Blockchain | Transactions |
Cryptography | Public/Private keys, Signatures, Random numbers, Encryption |
Numerics | N-bit integer implementation. Base 16/58 ASCII encoding. |
Security | Practical memory protection. |
- Extended/Advanced usage - Security configuration
To securely process transactions and private keys, it is strongly advised to pair the PhantasmaAPI with strong 3rd party security library.
The Sodium adaptor implements these macros.
#define | |
---|---|
PHANTASMA_RANDOMBYTES |
Fill a memory range with cryptographically secure pseudo-random numbers |
PHANTASMA_WIPEMEM |
Fill a memory range with 0's in a way that won't be "optimized away" |
PHANTASMA_LOCKMEM |
Pin the memory pages containing this range, and otherwise inform the OS that it contains secrets. |
PHANTASMA_UNLOCKMEM |
Undo the actions of PHANTASMA_LOCKMEM , but also fill the memory range with 0's as with PHANTASMA_WIPEMEM . |
PHANTASMA_SECURE_ALLOC |
Similar to malloc, but should return dedicated pages that can have their access permissions modified. |
PHANTASMA_SECURE_FREE |
Similar to free - used with allocations returned from PHANTASMA_SECURE_ALLOC |
PHANTASMA_SECURE_NOACCESS |
Used with allocations returned from PHANTASMA_SECURE_ALLOC . Mark the pages as non-readable. |
PHANTASMA_SECURE_READONLY |
Used with allocations returned from PHANTASMA_SECURE_ALLOC . Mark the pages as read only. |
PHANTASMA_SECURE_READWRITE |
Used with allocations returned from PHANTASMA_SECURE_ALLOC . Mark the pages as writable. |
- Extended/Advanced usage - Cryptography configuration
To create or validate transactions, an EdDSA Ed25519 implementation is requied. The libSodium adaptor implements these macros.
#define | |
---|---|
PHANTASMA_Ed25519_PublicKeyFromSeed |
Generate a 32 byte public key from a 32 byte seed. |
PHANTASMA_Ed25519_PrivateKeyFromSeed |
Generate a 64 byte public key from a 32 byte seed. |
PHANTASMA_Ed25519_SignDetached |
Generate a 64 byte signature from a message and a private key. |
PHANTASMA_Ed25519_ValidateDetached |
Validate a 64 byte signature using a public key. |