Fix MILITARY tech level display and availability. #6062
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fix #6039
RE #6046
This PR addresses two related issues:
MILITARY
tech level causes a GUI crash inrenderCompareRow()
inequipment-outfitter.lua
because it assumes a numeric value.MILITARY
, inrenderCompareRow()
, skip the level comparison (if applicable) and render the level as the police shield icon (see screenshot).equipment-outfitter.lua
,stationHasTech()
currently interpretsMILITARY
as tech level 11, makingMILITARY
equipment available in tech level 12 stations (e.g., Torvalds Platform).MILITARY
, interpret the level as 11 as before, but only pass the check if the station's level is also 11. In addition, change the tech level for the S3 and S4 military drives toMILITARY
.