CI: downgrade to Godot 4.4-dev2, due to segfault on export #584
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name: 🤖 Godot Checks | |
on: | |
- push | |
- pull_request | |
jobs: | |
test_csharp_only: | |
strategy: | |
fail-fast: false | |
matrix: | |
os: [ubuntu-latest, macos-latest, windows-latest] | |
gdver: ["4.2.2", "4.3.0", "4.4.0-dev.2"] | |
include: | |
- os: ubuntu-latest | |
name: 🐧🧪C# Only | |
exe: test.x86_64 | |
- os: macos-latest | |
name: 🍎🧪C# Only | |
exe: test.app/Contents/MacOS/test | |
- os: windows-latest | |
name: 🪟🧪C# Only | |
exe: test.exe | |
name: ${{ matrix.name }} (${{ matrix.gdver }}) | |
runs-on: ${{ matrix.os }} | |
steps: | |
- uses: actions/checkout@v4 | |
- uses: chickensoft-games/setup-godot@v2 | |
with: | |
version: ${{ matrix.gdver }} | |
use-dotnet: true | |
include-templates: true | |
cache: false | |
- name: Import | |
uses: ./.github/actions/import | |
with: | |
path: doc/test/csharp | |
- name: Build | |
shell: bash | |
run: | | |
cd $GAMEDIR | |
dotnet build | |
- name: Run tests | |
uses: ./.github/actions/run-test-project | |
with: | |
exe: ${{ matrix.exe }} |