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Add support for running ImGui in the Editor! #52

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lihaochen910
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@pkdawson
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pkdawson commented Mar 5, 2024

The problem with this approach is that if I make any change to the C# code and rebuild while the editor is running, I get the error:

modules/mono/mono_gd/gd_mono.cpp:528 - .NET: Failed to unload assemblies. Please check https://github.com/godotengine/godot/issues/78513 for more information. (User)

That's what I was talking about in this comment.

So I don't think a pure C# implementation can work well with Godot. Instead I'm going to try to finish my native C++ GDExtension this month.

I'll also add a glyph ranges parameter to ImGuiGD.AddFont.

@lihaochen910
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I also encountered the problem of being unable to uninstall .NET assemblies after rebuilding, which is a very difficult problem.

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pkdawson commented May 3, 2024

Implemented in-editor GUI and glyph ranges parameter in v5.0.0

@pkdawson pkdawson closed this May 3, 2024
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