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v4.0.6

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@github-actions github-actions released this 27 Oct 22:15
  • Compile shader from source, and let the engine cache it. This should fix some compatibility issues.
  • Add some checks for programming errors when changing scale or fonts at the wrong time, so a C# exception is thrown instead of crashing.
  • For Godot 4.2: Disable imgui-godot code in mobile export (ie, on platforms that ImGui.NET does not support).