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readme formatting
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planqi committed May 11, 2017
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Expand Up @@ -52,10 +52,10 @@ Mustache[item]: {{>header}}{{>stats}}{{^isRuneword}}{{#socketed}}\n\n * {{>>ite
Mustache[stash]: {{#this}}* {{>item}}\n\n{{/this}}
```

#Release Notes for BH Maphack v1.7a
# Release Notes for BH Maphack v1.7a
- A fork of Underbent's v1.6 by Slayergod13

##Updates to Underbent's v1.6 changes:
## Updates to Underbent's v1.6 changes:
- BH.Injector
- Refactored the injection process so that it no longer executes the core maphack logic inside of the loader lock.
- This resulted in a minor frame rate increase
Expand All @@ -68,13 +68,13 @@ Mustache[stash]: {{#this}}* {{>item}}\n\n{{/this}}
- Item Module
- Now relies on the data read from the MPQ files within the maphack dll

##New Features & Bug Fixes:
## New Features & Bug Fixes:

###BH Config
### BH Config
- Can now read lines of arbitrary length
- Fixed a bug where lines with a single '/' would be truncated instead of waiting for a double slash "//"

###StashExport
### StashExport
- New Module Capable of exporting the current characters inventory in [JSON](http://www.json.org) or custom formats using mustache templates
- Uses the MPQ data to figure out the item information
- Templates can be specified in the BH.cfg using mustache syntax: https://mustache.github.io/mustache.5.html
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- Can get stats for jewels that have been placed into a socketed item
- See sample output further down

###D2Structs
### D2Structs
- Adjusted some structures to better state the purpose of some previously "unknown" or unspecified bytes

###ScreenInfo
### ScreenInfo
- Added display for current/added/rate of gain for experience
- BH Toggle: "Experience Meter"
###Maphack
### Maphack
- Refactored the rendering pipeline for the automap objects (monsters, items, missiles, etc) so that the frames could be recycled.
- This allows the system to reuse calculations from previous frames and only store the draw commands.
- This can result in a large frame rate increase on slower machines
- Added ability to display chests on the automap

###ItemDisplay
### ItemDisplay
- The predicate parser will no longer use exceptions for control flow.
- The old design was resulting in a large frame rate penalty that has been aleviated

##New Configuration Items & Defaults:
## New Configuration Items & Defaults:
```
// Maphack section:
// Toggles whether or not to show chests on the automap
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Mustache[stash]: {{#this}}* {{>item}}\n\n{{/this}}
```

##Stash Export Sample:
## Stash Export Sample:
Raw JSON:
````json
[
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