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That material has blend mode set to 'None'. But also has opacity set to 0.569 and alpha test set to 1. But the actual values for opacity and alpha test cannot be seen until you switch the blend mode to 'Alpha' and set an opacity map:
It looks like alpha test is active even when blending is disabled which seems a little odd. This might need @mvaligursky to comment (he's off this week though - I'll assign this to him in the meantime).
To give some background information; The material becomes invisible out of nowhere in a project of mine. So first it's visible and after some time it's invisible. I have replaced the material twice now. As far as I can remember it's just a default material with a diffuse color.
It looks like alpha test is active even when blending is disabled which seems a little odd. This might need @mvaligursky to comment (he's off this week though - I'll assign this to him in the meantime).
Alpha test should work even with blend None.
Editor should show alpha test slider regardless of blend selected.
https://playcanvas.com/project/1224024/overview/invisible-material
Look for the
player
material. I can't see any immediate issues with the editor settingsThe text was updated successfully, but these errors were encountered: