Releases: playcanvas/engine
Releases · playcanvas/engine
v1.73.3
Full Changelog: v1.73.2...v1.73.3
v1.73.2
v1.73.1
v1.73.0
What's Changed
Bug Fixes
- Stencil clearing was not setting up the mask correctly (#6778)
- Fix WebXR depth sensing on quest 3 (#6774)
- Update Tags class to use spread instead of arguments (#6775)
- Use object destructuring with vectors (#6777)
- Minor refactor of Curve class (#6780)
- Array length fix (#6823)
Full Changelog: v1.72.1...v1.73.0
v1.72.1
v1.72.0
🚨 NOTE: This release includes breaking changes to the gaussian splat shader. See #6753 for details.
What's New
Graphics
- Fix the definition of sheenTint Standard Material property (#6665)
- Update to skybox shader to map it closer to the infinity (#6664)
- GSplat reorder and shader speedup (#6715) (#6716)
- Do not compile different shader for opacity of 1 and diffuse tint of white (#6721)
- Compressed splat update (#6746)
- Unify gsplat shaders (#6753)
General
- Update setFromMat4 and add tests (#6720)
Examples
- Examples app bundle v1 (#6594)
- Replaces slashes for windows (#6603)
- Fixed using query params with iframe example (#6605)
- Exports and types fixes v1 (#6624)
- Examples config fixes v1 (#6627)
- Fixed fallback options (#6629)
- Fixed example types (#6635)
- Adjusted publint error
- Fix gsplat example (#6754)
Documentation
v1.71.6
v1.71.5
v1.71.4
Bug Fixes
- Fix URL handling in ScriptHandler by @marklundin in #6655
- Particle system uses uint16 indices instead of uint32 by mvaligursky in #6661
Full Changelog: v1.71.3...v1.71.4