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simod: Structured IE mod tool

Documentation|Dev

A mod tool for Infinity Engine games using SQL as an intermediate representation.

This tool exposes Infinity Engine's files as a SQLite database and gives access to a number of functions for modifying this database.

Workflow

  • simod init initializes the database and loads all data from the IE files (key/bif and existing override files).
  • simod add target installs a mod or mod component, by running a script (written by the mod author) which edits the database.
  • simod save compiles all changes in the database back to the override directory.

Current status

Proof-of-concept. This tool is not very capable (yet). It can only access game items for now, and do some very basic editing on them.

However, a significant part of basic infrastruture has been implemented:

  • resource loading from key/bif/override,
  • database structure,
  • Lua script loading (and API for database access),
  • strref and resref translation,
  • resource and string saving. Rough roadmap for next features to implement includes:
  • differential or atomic compilation,
  • translation generator from Lua source code,
  • binary resource handling,
  • dialog access,
  • script (de)compiler,
  • other resource types,
  • mod manager

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Interface between IE game files and SQL database

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