Configure and generate a Scala project for libgdx using g8 and sbt 0.13.5+.
To use this template, you will need to install g8 first. The easiest way to use g8 is via sbt plugin. Alternatively consult g8's readme for traditional install or more information.
Then, in your favorite shell, type the command (prepend the command with sbt
if you have used the plugin):
$ g8 plutobox/libgdx-sbt-project
After filling in some information about your project, you can start placing your game's source files and assets in core/src/main/scala
and assets
respectively.
You can of course use Java as well.
Start sbt
in project root:
$ sbt
Run the desktop/android/ios project:
> desktop/run
> android/android:run
> ios/device
Package the desktop project into single jar:
> assembly
Create Android package in debug mode:
> android:package-debug
See android-sdk-plugin for more info about Android commands and configuration and sbt-robovm for the same about iOS.
In most cases you will be able to open and edit each sub-project (like common, android or desktop), but you still need to use SBT to build the project.
See here for details about sbt plugins for each editor.