Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix: typo #2976

Merged
merged 2 commits into from
Aug 20, 2023
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion docs/API/canvas.mdx
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ const App = () => (
| children | three.js JSX elements or regular components | |
| gl | Props that go into the default renderer, or your own renderer. Also accepts a synchronous callback like `gl={canvas => new Renderer({ canvas })}` | `{}` |
| camera | Props that go into the default camera, or your own `THREE.Camera` | `{ fov: 75, near: 0.1, far: 1000, position: [0, 0, 5] }` |
| scene | Props that go into the default camera, or your own `THREE.Scene` | `{}` |
| scene | Props that go into the default scene, or your own `THREE.Scene` | `{}` |
| shadows | Props that go into `gl.shadowMap`, can be set true for `PCFsoft` or one of the following: 'basic', 'percentage', 'soft', 'variance' | `false` |
| raycaster | Props that go into the default raycaster | `{}` |
| frameloop | Render mode: always, demand, never | `always` |
Expand Down
Loading