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Unity Basics

Working through catlikecoding's Unity Basics tutorials.

Graph

Compute shader for animating parametric surfaces.

gif of graphgpu

Shifting surfaces + adjusting the resolution slider. I think something around 100x100 looks the nicest for what this is.

I realize this is pretty much exactly what the hardware was made for, but seeing how fast these operations are done still blows my mind.

Fractal

Burst compiler + parallelizing loops with jobs

Cube mesh @depth 8 Sphere mesh @depth 8
cube depth 8 sphere depth 8

Before the optimizations I got ~5fps while rendering the (sphere mesh) tree @depth 8. Performance improved by a factor of ~18x!

Adding variety with animation and color

Cube-mesh leaf nodes + gradient colors + sagging axes

"organic" fractal Inspector
organic fractal fractal inspector

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Working through catlikecoding's basics tutorial

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