A raytracer renderer written in Rust based on the book "The Ray Tracer Challenge" by Jamis Buck.
- Reflections and Refractions! 🪞
- Soft shadows ⚫ 🔦
- Many shapes 🔵🔶🔺
- Bounded-box render optimizing 📦
- Perturbed patterns and normals 🌊
- Multi-threaded rendering 🧶🧶🧶
- YAML-like parser
- Anti-aliasing
- Textures