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Don't crash when exiting GameplaySyncMachine
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...uhhhhh
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poco0317 committed Nov 18, 2019
1 parent a053a44 commit 3904379
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions src/Etterna/Screen/Gameplay/ScreenGameplay.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1144,6 +1144,10 @@ ScreenGameplay::FailFadeRemovePlayer(PlayerInfo* pi)
void
ScreenGameplay::SendCrossedMessages()
{
// hmmm...
if (GAMESTATE->m_pCurSong == nullptr)
return;

{
static int iRowLastCrossed = 0;

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