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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 17 | ||
VisualStudioVersion = 17.6.33829.357 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "DiscordIconChanger", "DiscordIconChanger\DiscordIconChanger.csproj", "{6B2F12C8-FC2B-4D97-988D-C2BBDB00B3AF}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|Any CPU = Debug|Any CPU | ||
Release|Any CPU = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{6B2F12C8-FC2B-4D97-988D-C2BBDB00B3AF}.Debug|Any CPU.ActiveCfg = Debug|Any CPU | ||
{6B2F12C8-FC2B-4D97-988D-C2BBDB00B3AF}.Debug|Any CPU.Build.0 = Debug|Any CPU | ||
{6B2F12C8-FC2B-4D97-988D-C2BBDB00B3AF}.Release|Any CPU.ActiveCfg = Release|Any CPU | ||
{6B2F12C8-FC2B-4D97-988D-C2BBDB00B3AF}.Release|Any CPU.Build.0 = Release|Any CPU | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {7D6DC67B-41D3-4145-BE06-6B64DE3622CC} | ||
EndGlobalSection | ||
EndGlobal |
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using IWshRuntimeLibrary; | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Diagnostics; | ||
using System.Drawing; | ||
using System.Linq; | ||
using System.Net.Http.Headers; | ||
using System.Runtime.InteropServices; | ||
using System.Text; | ||
using System.Threading.Tasks; | ||
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// DIC!!! (DiscordIconChanger) | ||
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namespace DiscordIconChanger | ||
{ | ||
internal class DIC | ||
{ | ||
[DllImport("shell32.dll", CharSet = CharSet.Unicode)] | ||
public static extern int SHChangeNotify(int wEventId, int uFlags, IntPtr dwItem1, IntPtr dwItem2); | ||
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public static void Perform(string discordRoot, string discordAppDir, string icoPath) | ||
{ | ||
string shortcutPath = "C:\\Users\\" + Environment.UserName + "\\AppData\\Roaming\\Microsoft\\Windows\\Start Menu\\Programs\\Discord Inc\\Discord.lnk"; | ||
if(!Directory.Exists("C:\\Users\\" + Environment.UserName + "\\AppData\\Roaming\\Microsoft\\Windows\\Start Menu\\Programs\\Discord Inc")) | ||
Directory.CreateDirectory("C:\\Users\\" + Environment.UserName + "\\AppData\\Roaming\\Microsoft\\Windows\\Start Menu\\Programs\\Discord Inc"); | ||
string[] appIcoPaths = { discordRoot + "\\app.ico", discordAppDir + "\\app.ico" }; | ||
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Console.WriteLine("Replacing old icon files..."); | ||
foreach (var appIco in appIcoPaths) | ||
{ | ||
System.IO.File.Move(appIco, Path.GetDirectoryName(appIco) + "\\old_appIco.ico", true); | ||
System.IO.File.Copy(icoPath, appIco, true); | ||
} | ||
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// Create a Shell object | ||
WshShell shell = new WshShell(); | ||
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// Load the existing shortcut | ||
IWshShortcut shortcut = (IWshShortcut)shell.CreateShortcut(shortcutPath); | ||
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// Set the new icon path | ||
shortcut.IconLocation = appIcoPaths[0]; | ||
shortcut.TargetPath = discordRoot + "\\Update.exe --processStart Discord.exe"; | ||
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Console.WriteLine("Creating new Shortcut"); | ||
// Save the shortcut | ||
shortcut.Save(); | ||
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Console.WriteLine("Copying Shortcut..."); | ||
System.IO.File.Copy(shortcutPath, "C:\\users\\" + Environment.UserName + "\\desktop\\Discord.lnk", true); | ||
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Console.WriteLine("Notifying Shell about Change"); | ||
// Notify the shell about the change | ||
SHChangeNotify(0x08000000, 0x0000, IntPtr.Zero, IntPtr.Zero); | ||
} | ||
} | ||
} |
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<Project Sdk="Microsoft.NET.Sdk"> | ||
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<PropertyGroup> | ||
<OutputType>Exe</OutputType> | ||
<TargetFramework>net6.0</TargetFramework> | ||
<ImplicitUsings>enable</ImplicitUsings> | ||
<Nullable>enable</Nullable> | ||
<ApplicationManifest>app.manifest</ApplicationManifest> | ||
</PropertyGroup> | ||
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<ItemGroup> | ||
<COMReference Include="IWshRuntimeLibrary"> | ||
<WrapperTool>tlbimp</WrapperTool> | ||
<VersionMinor>0</VersionMinor> | ||
<VersionMajor>1</VersionMajor> | ||
<Guid>f935dc20-1cf0-11d0-adb9-00c04fd58a0b</Guid> | ||
<Lcid>0</Lcid> | ||
<Isolated>false</Isolated> | ||
<EmbedInteropTypes>true</EmbedInteropTypes> | ||
</COMReference> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<PackageReference Include="PeNet" Version="4.0.2" /> | ||
<PackageReference Include="System.Drawing.Common" Version="7.0.0" /> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<Compile Update="Properties\Resources.Designer.cs"> | ||
<DesignTime>True</DesignTime> | ||
<AutoGen>True</AutoGen> | ||
<DependentUpon>Resources.resx</DependentUpon> | ||
</Compile> | ||
</ItemGroup> | ||
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<ItemGroup> | ||
<EmbeddedResource Update="Properties\Resources.resx"> | ||
<Generator>ResXFileCodeGenerator</Generator> | ||
<LastGenOutput>Resources.Designer.cs</LastGenOutput> | ||
</EmbeddedResource> | ||
</ItemGroup> | ||
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</Project> |
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using DiscordIconChanger; | ||
using System.Drawing; | ||
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class Prpgram | ||
{ | ||
static void Main(string[] args) | ||
{ | ||
Console.WriteLine("DiscordIconChanger by pogrammerX (https://github.com/pogrammerX/discord-icon-changer)"); | ||
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if (args.Length != 1) | ||
{ | ||
Console.WriteLine("Syntax Error!"); | ||
Console.WriteLine("Usage:"); | ||
Console.WriteLine("\tdiscordiconchanger <path to ico file>"); | ||
Console.WriteLine("Or"); | ||
Console.WriteLine("\tdiscordiconchanger --restore (Restores the default Discord Icon)"); | ||
return; | ||
} | ||
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Console.WriteLine("Locating Discord..."); | ||
string discordRoot = "C:\\Users\\" + Environment.UserName + "\\AppData\\Local\\Discord"; | ||
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string discordAppDir = ""; | ||
foreach (var dir in Directory.GetDirectories(discordRoot)) | ||
{ | ||
if (Path.GetFileName(dir).StartsWith("app-")) | ||
discordAppDir = dir; | ||
} | ||
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if(string.IsNullOrWhiteSpace(discordAppDir)) | ||
{ | ||
Console.WriteLine("Discord not found!"); | ||
Console.WriteLine("We've searched in " + discordRoot + " but didn't find it, have you installed Discord?"); | ||
return; | ||
} | ||
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if (args[0] == "--restore") | ||
{ | ||
File.WriteAllBytes(Environment.CurrentDirectory + "\\normal.ico", DiscordIconChanger.Properties.Resources.normal); | ||
DIC.Perform(discordRoot, discordAppDir, Environment.CurrentDirectory + "\\normal.ico"); | ||
File.Delete(Environment.CurrentDirectory + "\\normal.ico"); | ||
Console.WriteLine("Restored!"); | ||
return; | ||
} | ||
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Console.WriteLine("Changing Icon..."); | ||
DIC.Perform(discordRoot, discordAppDir, args[0]); | ||
Console.WriteLine("Finished!"); | ||
} | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<root> | ||
<!-- | ||
Microsoft ResX Schema | ||
Version 2.0 | ||
The primary goals of this format is to allow a simple XML format | ||
that is mostly human readable. The generation and parsing of the | ||
various data types are done through the TypeConverter classes | ||
associated with the data types. | ||
Example: | ||
... ado.net/XML headers & schema ... | ||
<resheader name="resmimetype">text/microsoft-resx</resheader> | ||
<resheader name="version">2.0</resheader> | ||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | ||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | ||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | ||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | ||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | ||
<value>[base64 mime encoded serialized .NET Framework object]</value> | ||
</data> | ||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | ||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | ||
<comment>This is a comment</comment> | ||
</data> | ||
There are any number of "resheader" rows that contain simple | ||
name/value pairs. | ||
Each data row contains a name, and value. The row also contains a | ||
type or mimetype. Type corresponds to a .NET class that support | ||
text/value conversion through the TypeConverter architecture. | ||
Classes that don't support this are serialized and stored with the | ||
mimetype set. | ||
The mimetype is used for serialized objects, and tells the | ||
ResXResourceReader how to depersist the object. This is currently not | ||
extensible. For a given mimetype the value must be set accordingly: | ||
Note - application/x-microsoft.net.object.binary.base64 is the format | ||
that the ResXResourceWriter will generate, however the reader can | ||
read any of the formats listed below. | ||
mimetype: application/x-microsoft.net.object.binary.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.soap.base64 | ||
value : The object must be serialized with | ||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter | ||
: and then encoded with base64 encoding. | ||
mimetype: application/x-microsoft.net.object.bytearray.base64 | ||
value : The object must be serialized into a byte array | ||
: using a System.ComponentModel.TypeConverter | ||
: and then encoded with base64 encoding. | ||
--> | ||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | ||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> | ||
<xsd:element name="root" msdata:IsDataSet="true"> | ||
<xsd:complexType> | ||
<xsd:choice maxOccurs="unbounded"> | ||
<xsd:element name="metadata"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" use="required" type="xsd:string" /> | ||
<xsd:attribute name="type" type="xsd:string" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="assembly"> | ||
<xsd:complexType> | ||
<xsd:attribute name="alias" type="xsd:string" /> | ||
<xsd:attribute name="name" type="xsd:string" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="data"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> | ||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | ||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | ||
<xsd:attribute ref="xml:space" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
<xsd:element name="resheader"> | ||
<xsd:complexType> | ||
<xsd:sequence> | ||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | ||
</xsd:sequence> | ||
<xsd:attribute name="name" type="xsd:string" use="required" /> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:choice> | ||
</xsd:complexType> | ||
</xsd:element> | ||
</xsd:schema> | ||
<resheader name="resmimetype"> | ||
<value>text/microsoft-resx</value> | ||
</resheader> | ||
<resheader name="version"> | ||
<value>2.0</value> | ||
</resheader> | ||
<resheader name="reader"> | ||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<resheader name="writer"> | ||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</resheader> | ||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> | ||
<data name="normal" type="System.Resources.ResXFileRef, System.Windows.Forms"> | ||
<value>..\Resources\normal.ico;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | ||
</data> | ||
</root> |
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