Send to Unreal 2.4.6
·
43 commits
to main
since this release
Patch Changes
- MacOS and Linux support
- Combined mesh rotations fixed
- Blender 4.2 support
- Strip numbers from duplicate mesh sockets
- Fixed scaling with Use Object Origins
Special Thanks
@jack-yao91, @JoshQuake
and @goatilus, @xBaaDf00d for helping test on MacOS
Tests Passing On
- Blender
3.6
,4.0
,4.1
,4.2
(installed from blender.org) - Unreal
5.3
,5.4