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Initial pass: I'm only going to support global positioning. I don't want that to be the 'forever' decision.
I can imagine a pattern that allows us to support both fairly simply. I tend to consider relative positioning to be the "advanced" feature, so we could have a flag of some sort (Sprite.relative_positioning for example) that allows the renderer to switch to a relative mode for any given object.
As for that rotation, I feel like the answer should likely be yes, but that's another area where both answers might be correct.
Requires #665
Use the new render_walk to draw every sprite in the scene tree.
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