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Occasional SdlMixerError for keyboard_and_mouse_controls example #619
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This should be an invariant of |
And, of course, this goes away if you add any debugging. |
well that's exciting. I just got the error, even though it absolutely has.
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ah, there we go
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So yes, we are breaking the invariant that systems are initialized before assets begin loading. |
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May 19, 2021
622: Nix the last of the posers r=pathunstrom a=AstraLuma There was some remaining usages of `pos` in various corners of the codebase. Fix that. 625: Fix sound r=pathunstrom a=AstraLuma This will band-aid over #619. However, it does not fix the underlying issue: Assets should only begin loading after all systems have been entered. Co-authored-by: Jamie Bliss <[email protected]>
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When running the keyboard_and_mouse_controls example, I almost always get an error saying that the Mixer audio device hasn't been opened. Here's the full traceback:
However, on one of my 4 attempts to run the demo, it loaded and seemed to work as expected, which probably means there's a race condition of some sort.
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