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Use premultiplied colours in rendering #6456
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0c0d607
Disable source alpha multiplication
frenzibyte 8237df8
Update raw-caching glyph store to output premultiplied
frenzibyte bf0d5d4
Update texture atlas smoothing to output premultiplied
frenzibyte 9a6149c
Update smooth path texture generation to output premultiplied
frenzibyte 130cf69
Introduce `PremultipliedImage` and update texture loading processes
frenzibyte 89d6c25
Update iOS texture loading process to load without conversion
frenzibyte 0db36b7
Introduce `PremultipliedColour` and use in vertex specifications
frenzibyte 21f500d
Intrdouce `UniformColour` for premultiplied colours in uniforms
frenzibyte 5c9e39d
Update renderer clear info to use `PremultipliedColour`
frenzibyte f8f3b31
Update all shaders to interpret colours as premultiplied
frenzibyte 6f10e23
Update android texture loader store
frenzibyte 8a4abb3
Fix `SRGBColour` not clamping alpha on multiplication
frenzibyte 1ff2b65
Add test scene for blending correctness
frenzibyte dc00efe
Fix mixture blending not blending alpha
frenzibyte 7be757a
Fix last test case
frenzibyte 39c888b
Decompose `PremultipliedColour` structure into RGBA fields
frenzibyte df53238
Add indexer for image pixels that accepts `PremultipliedColour`s
frenzibyte ccd0269
Mimic image API in `PremultipliedAlpha` and remove access to underlyi…
frenzibyte 59493e3
Revert "Fix `SRGBColour` not clamping alpha on multiplication"
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342 changes: 342 additions & 0 deletions
342
osu.Framework.Tests/Visual/Drawables/TestSceneBlendingCorrectness.cs
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According to https://developer.android.com/reference/android/graphics/BitmapFactory.Options#inPremultiplied which states that it is enabled by default, this line should be correct (cc @Susko3 if you can confirm this).