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Fix volume adjust key repeat not working as expected #31282

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13 changes: 9 additions & 4 deletions osu.Game/OsuGame.cs
Original file line number Diff line number Diff line change
Expand Up @@ -1428,9 +1428,18 @@ private T loadComponentSingleFile<T>(T component, Action<Drawable> loadCompleteA

public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
{
switch (e.Action)
{
case GlobalAction.DecreaseVolume:
case GlobalAction.IncreaseVolume:
return volume.Adjust(e.Action);
Comment on lines +1433 to +1435
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why is this block duplicated now? another copy of it is still there lower down

osu/osu.Game/OsuGame.cs

Lines 1447 to 1449 in e752531

case GlobalAction.DecreaseVolume:
case GlobalAction.IncreaseVolume:
return volume.Adjust(e.Action);

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Oversight from lack of self checks for sure

}

// All actions below this point don't allow key repeat.
if (e.Repeat)
return false;

// Wait until we're loaded at least to the intro before allowing various interactions.
if (introScreen == null) return false;

switch (e.Action)
Expand All @@ -1442,10 +1451,6 @@ public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
case GlobalAction.ToggleMute:
case GlobalAction.NextVolumeMeter:
case GlobalAction.PreviousVolumeMeter:

if (e.Repeat)
return true;

return volume.Adjust(e.Action);

case GlobalAction.ToggleFPSDisplay:
Expand Down
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