Skip to content

pqrs-org/Tinkle

Folders and files

NameName
Last commit message
Last commit date

Latest commit

54c6763 · May 11, 2024
Apr 22, 2024
May 8, 2021
Jul 16, 2023
Nov 10, 2021
Nov 4, 2023
May 11, 2024
Nov 4, 2023
Feb 3, 2020
Jul 16, 2023
Jul 16, 2023
Jan 26, 2020
Apr 7, 2020
Nov 13, 2021
Nov 4, 2023
Jan 26, 2020
Nov 4, 2023
Apr 25, 2024
Nov 5, 2023
Dec 2, 2020
Jul 16, 2023
May 11, 2024

Repository files navigation

Build Status License

Tinkle

Tinkle is a macOS app which appends a visual effect for the focused window changes.
It helps finding the focused window when you switched it by keyboard shortcuts.

Tinkle

Download

You can download from https://tinkle.pqrs.org/.

Supported systems

macOS 11 Big Sur or later.

Required privilege

Tinkle requires accessibility features in order to detect the focused window changes.

accessibility access


For developers

How to build

System requirements to build Tinkle:

Steps

  1. Get source code by executing a following command in Terminal.app.

    git clone --depth 1 https://github.com/pqrs-org/Tinkle.git
    cd Tinkle
    git submodule update --init --recursive --depth 1
  2. Find your codesign identity if you have one.
    (Skip this step if you don't have your codesign identity.)

    security find-identity -p codesigning -v | grep 'Developer ID Application'

    The result is as follows.

    1) 8D660191481C98F5C56630847A6C39D95C166F22 "Developer ID Application: Fumihiko Takayama (G43BCU2T37)"
    

    Your codesign identity is 8D660191481C98F5C56630847A6C39D95C166F22 in the above case.

  3. Set environment variable to use your codesign identity.
    (Skip this step if you don't have your codesign identity.)

    export PQRS_ORG_CODE_SIGN_IDENTITY=8D660191481C98F5C56630847A6C39D95C166F22
  4. Build a package by executing a following command in Terminal.app.

    make package

    Tinkle-*.dmg will be generated.

    Note: If you don't have codesign identity, the dmg works only on your machine.

Update/Add effects

The project uses Metal's compute shaders to create effects, which are stored in src/Share/metal. To preview these effects, the project includes a tool called ShaderViewer. This tool allows you to conveniently review and modify the shaders.