Project: Starfighter 2.2
I recently took a trip down memory lane by playing version 1.1 of Project: Starfighter (which, to be clear, I don't recommend doing). In doing so I noticed a couple important things Classic mode was getting wrong and decided to correct those. I didn't want to release a new version just with a couple of corrections again, though, so I decided to also add something I had been thinking of adding for a while: a super-easy mode!
Full list of notable changes compared to version 2.1.1:
- Added Super-Easy mode, which makes enemies weaker, allies stronger, and does various other things to make the game much easier.
- Changed the default difficulty mode from 'Normal" to "Easy". Beginners should play Easy mode before Normal mode in my opinion, and it's easier to go forward one than back one.
- Fixed the way spread works in Classic difficulty. It previously was handled in a special manner because version 1.2 does it that way, but it turns out that that was a change introduced by version 1.2, and version 1.1 actually had spread just like in every other difficulty mode.
- "Fixed" the way damage is done with the charge cannon in Classic difficulty. It's absolutely ridiculous, but the result is so staggeringly different I decided it isn't really a genuine classic experience without it. Version 1.1's charge cannon was so overpowered that some minibosses could be one-shotted with a full blast, due to a quirk in how they dissipate. This release restores that behavior in Classic difficulty only.
- Added a difficulty indicator to the titles of save slots.
- Did some code cleanup.