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Project: Starfighter 2.2

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@onpon4 onpon4 released this 27 May 07:20

I recently took a trip down memory lane by playing version 1.1 of Project: Starfighter (which, to be clear, I don't recommend doing). In doing so I noticed a couple important things Classic mode was getting wrong and decided to correct those. I didn't want to release a new version just with a couple of corrections again, though, so I decided to also add something I had been thinking of adding for a while: a super-easy mode!

Full list of notable changes compared to version 2.1.1:

  • Added Super-Easy mode, which makes enemies weaker, allies stronger, and does various other things to make the game much easier.
  • Changed the default difficulty mode from 'Normal" to "Easy". Beginners should play Easy mode before Normal mode in my opinion, and it's easier to go forward one than back one.
  • Fixed the way spread works in Classic difficulty. It previously was handled in a special manner because version 1.2 does it that way, but it turns out that that was a change introduced by version 1.2, and version 1.1 actually had spread just like in every other difficulty mode.
  • "Fixed" the way damage is done with the charge cannon in Classic difficulty. It's absolutely ridiculous, but the result is so staggeringly different I decided it isn't really a genuine classic experience without it. Version 1.1's charge cannon was so overpowered that some minibosses could be one-shotted with a full blast, due to a quirk in how they dissipate. This release restores that behavior in Classic difficulty only.
  • Added a difficulty indicator to the titles of save slots.
  • Did some code cleanup.