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Fixed a bug with Counter and Mirror Coat where they would be scored u…
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…p depending on the wrong target mon type category.
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surtr-games committed Nov 14, 2024
1 parent 9ea76f9 commit 1369207
Showing 1 changed file with 26 additions and 4 deletions.
30 changes: 26 additions & 4 deletions data/battle_ai_scripts.s
Original file line number Diff line number Diff line change
Expand Up @@ -1613,6 +1613,8 @@ AI_CV_Disable2:
AI_CV_Disable_End:
end

@ BUG: The original script would score up Counter when the target's types were not physical
@ This is incorrect since Counter only deals double the damage received if hit by a physical attack
AI_CV_Counter:
if_status AI_TARGET, STATUS1_SLEEP, AI_CV_Counter_ScoreDown1
if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_Counter_ScoreDown1
Expand All @@ -1625,7 +1627,7 @@ AI_CV_Counter2:
if_random_less_than 100, AI_CV_Counter3
score -1
AI_CV_Counter3:
if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter7
if_has_move AI_USER, MOVE_MIRROR_COAT, AI_CV_Counter8
get_last_used_bank_move AI_TARGET
get_move_power_from_result
if_equal 0, AI_CV_Counter5
Expand All @@ -1645,15 +1647,24 @@ AI_CV_Counter5:
if_random_less_than 100, AI_CV_Counter6
score +1
AI_CV_Counter6:
#ifdef BUGFIX
get_target_type1
if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter7
get_target_type2
if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter7
goto AI_CV_Counter_End
#else
get_target_type1
if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
get_target_type2
if_in_bytes AI_CV_Counter_PhysicalTypeList, AI_CV_Counter_End
if_random_less_than 50, AI_CV_Counter_End
#endif
AI_CV_Counter7:
if_random_less_than 100, AI_CV_Counter8
score +4
if_random_less_than 50, AI_CV_Counter_End
AI_CV_Counter8:
if_random_less_than 100, AI_CV_Counter9
score +4
AI_CV_Counter9:
end

AI_CV_Counter_ScoreDown1:
Expand Down Expand Up @@ -2100,6 +2111,8 @@ AI_CV_PsychUp_ScoreDown2:
AI_CV_PsychUp_End:
end

@ BUG: The original script would score up Mirror Coat when the target's types were not special
@ This is incorrect since Mirror Coat only deals double the damage received if hit by a special attack
AI_CV_MirrorCoat:
if_status AI_TARGET, STATUS1_SLEEP, AI_CV_MirrorCoat_ScoreDown1
if_status2 AI_TARGET, STATUS2_INFATUATION, AI_CV_MirrorCoat_ScoreDown1
Expand Down Expand Up @@ -2132,10 +2145,19 @@ AI_CV_MirrorCoat5:
if_random_less_than 100, AI_CV_MirrorCoat6
score +1
AI_CV_MirrorCoat6:
#ifdef BUGFIX
get_target_type1
if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat7
get_target_type2
if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat7
goto AI_CV_MirrorCoat_End
#else
get_target_type1
if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
get_target_type2
if_in_bytes AI_CV_MirrorCoat_SpecialTypeList, AI_CV_MirrorCoat_End
#endif
AI_CV_MirrorCoat7:
if_random_less_than 50, AI_CV_MirrorCoat_End
AI_CV_MirrorCoat_ScoreUp4:
if_random_less_than 100, AI_CV_MirrorCoat_ScoreUp4_End
Expand Down

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