Fix collision comparison in PlayerNotOnBikeMoving #2104
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The condition was optimized to a single comparison, which made it hard to read. While making it more readable I noticed that it was treating
COLLISION_ROTATING_GATE
specially despite it not having any special behavior. The result is that walking into a rotating gate that can't rotate won't update the player avatar correctly. This looks especially weird if you try to collide with a rotating gate by changing direction.Before bug fix (walking head-on, and then trying to turn into it):

After bug fix (same inputs as above)
