Solves issue #7059 #4950
Annotations
10 errors and 2 warnings
test/unit/core/environment.js > Environment > 3D context test > worldToScreen for 3D context:
src/webgl/p5.RendererGL.js#L943
TypeError: Cannot read properties of undefined (reading 'copy')
❯ RendererGL.calculateCombinedMatrix src/webgl/p5.RendererGL.js:943:24
❯ p5.worldToScreen src/core/environment.js:1258:42
❯ test/unit/core/environment.js:271:28
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test/unit/core/environment.js > Environment > 3D context test > worldToScreen with rotation in 3D around Y-axis:
src/webgl/p5.RendererGL.js#L943
TypeError: Cannot read properties of undefined (reading 'copy')
❯ RendererGL.calculateCombinedMatrix src/webgl/p5.RendererGL.js:943:24
❯ p5.worldToScreen src/core/environment.js:1258:42
❯ test/unit/core/environment.js:280:28
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test/unit/core/environment.js > Environment > 3D context test > worldToScreen with rotation in 3D around Z-axis:
src/webgl/p5.RendererGL.js#L943
TypeError: Cannot read properties of undefined (reading 'copy')
❯ RendererGL.calculateCombinedMatrix src/webgl/p5.RendererGL.js:943:24
❯ p5.worldToScreen src/core/environment.js:1258:42
❯ test/unit/core/environment.js:290:28
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test/unit/webgl/p5.Camera.js > p5.Camera > Camera attributes after resizing > Camera position is the same:
src/webgl/p5.Shader.js#L940
TypeError: this._renderer.states.calculateCombinedMatrix is not a function
❯ Shader._setMatrixUniforms src/webgl/p5.Shader.js:940:63
❯ Shader.bindShader src/webgl/p5.Shader.js:883:14
❯ RendererGL._setFillUniforms src/webgl/p5.RendererGL.js:2145:16
❯ p5.RendererGL.drawBuffers src/webgl/p5.RendererGL.Retained.js:143:10
❯ p5.RendererGL.rect src/webgl/3d_primitives.js:2685:14
❯ p5._renderRect src/core/shape/2d_primitives.js:1359:20
❯ p5.rect src/core/shape/2d_primitives.js:1220:15
❯ testShape test/unit/webgl/p5.Camera.js:1141:14
❯ test/unit/webgl/p5.Camera.js:1144:7
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test/unit/webgl/p5.Camera.js > p5.Camera > Camera attributes after resizing > Camera rotation is the same:
src/webgl/p5.Shader.js#L940
TypeError: this._renderer.states.calculateCombinedMatrix is not a function
❯ Shader._setMatrixUniforms src/webgl/p5.Shader.js:940:63
❯ Shader.bindShader src/webgl/p5.Shader.js:883:14
❯ RendererGL._setFillUniforms src/webgl/p5.RendererGL.js:2145:16
❯ p5.RendererGL.drawBuffers src/webgl/p5.RendererGL.Retained.js:143:10
❯ p5.RendererGL.rect src/webgl/3d_primitives.js:2685:14
❯ p5._renderRect src/core/shape/2d_primitives.js:1359:20
❯ p5.rect src/core/shape/2d_primitives.js:1220:15
❯ testShape test/unit/webgl/p5.Camera.js:1172:14
❯ test/unit/webgl/p5.Camera.js:1175:7
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test/unit/webgl/p5.Framebuffer.js > p5.Framebuffer > formats and channels > framebuffers work with WebGL 1, unsigned-byte rgba unsigned-int depth antialiased:
src/webgl/p5.Shader.js#L940
TypeError: this._renderer.states.calculateCombinedMatrix is not a function
❯ Shader._setMatrixUniforms src/webgl/p5.Shader.js:940:63
❯ Shader.bindShader src/webgl/p5.Shader.js:883:14
❯ RendererGL._setFillUniforms src/webgl/p5.RendererGL.js:2145:16
❯ p5.RendererGL.drawBuffers src/webgl/p5.RendererGL.Retained.js:143:10
❯ p5.RendererGL.drawBuffersScaled src/webgl/p5.RendererGL.Retained.js:228:10
❯ fn.box src/webgl/3d_primitives.js:1221:20
❯ test/unit/webgl/p5.Framebuffer.js:44:18
❯ Framebuffer.draw src/webgl/p5.Framebuffer.js:1310:7
❯ test/unit/webgl/p5.Framebuffer.js:40:15
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test/unit/webgl/p5.Framebuffer.js > p5.Framebuffer > formats and channels > framebuffers work with WebGL 1, unsigned-byte rgba float depth antialiased:
src/webgl/p5.Shader.js#L940
TypeError: this._renderer.states.calculateCombinedMatrix is not a function
❯ Shader._setMatrixUniforms src/webgl/p5.Shader.js:940:63
❯ Shader.bindShader src/webgl/p5.Shader.js:883:14
❯ RendererGL._setFillUniforms src/webgl/p5.RendererGL.js:2145:16
❯ p5.RendererGL.drawBuffers src/webgl/p5.RendererGL.Retained.js:143:10
❯ p5.RendererGL.drawBuffersScaled src/webgl/p5.RendererGL.Retained.js:228:10
❯ fn.box src/webgl/3d_primitives.js:1221:20
❯ test/unit/webgl/p5.Framebuffer.js:44:18
❯ Framebuffer.draw src/webgl/p5.Framebuffer.js:1310:7
❯ test/unit/webgl/p5.Framebuffer.js:40:15
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test/unit/webgl/p5.Framebuffer.js > p5.Framebuffer > formats and channels > framebuffers work with WebGL 1, unsigned-byte rgba no depth antialiased:
src/webgl/p5.Shader.js#L940
TypeError: this._renderer.states.calculateCombinedMatrix is not a function
❯ Shader._setMatrixUniforms src/webgl/p5.Shader.js:940:63
❯ Shader.bindShader src/webgl/p5.Shader.js:883:14
❯ RendererGL._setFillUniforms src/webgl/p5.RendererGL.js:2145:16
❯ p5.RendererGL.drawBuffers src/webgl/p5.RendererGL.Retained.js:143:10
❯ p5.RendererGL.drawBuffersScaled src/webgl/p5.RendererGL.Retained.js:228:10
❯ fn.box src/webgl/3d_primitives.js:1221:20
❯ test/unit/webgl/p5.Framebuffer.js:44:18
❯ Framebuffer.draw src/webgl/p5.Framebuffer.js:1310:7
❯ test/unit/webgl/p5.Framebuffer.js:40:15
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test/unit/webgl/p5.Framebuffer.js > p5.Framebuffer > formats and channels > framebuffers work with WebGL 1, unsigned-byte rgba unsigned-int depth :
src/webgl/p5.Shader.js#L940
TypeError: this._renderer.states.calculateCombinedMatrix is not a function
❯ Shader._setMatrixUniforms src/webgl/p5.Shader.js:940:63
❯ Shader.bindShader src/webgl/p5.Shader.js:883:14
❯ RendererGL._setFillUniforms src/webgl/p5.RendererGL.js:2145:16
❯ p5.RendererGL.drawBuffers src/webgl/p5.RendererGL.Retained.js:143:10
❯ p5.RendererGL.drawBuffersScaled src/webgl/p5.RendererGL.Retained.js:228:10
❯ fn.box src/webgl/3d_primitives.js:1221:20
❯ test/unit/webgl/p5.Framebuffer.js:44:18
❯ Framebuffer.draw src/webgl/p5.Framebuffer.js:1310:7
❯ test/unit/webgl/p5.Framebuffer.js:40:15
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test/unit/webgl/p5.Framebuffer.js > p5.Framebuffer > formats and channels > framebuffers work with WebGL 1, unsigned-byte rgba float depth :
src/webgl/p5.Shader.js#L940
TypeError: this._renderer.states.calculateCombinedMatrix is not a function
❯ Shader._setMatrixUniforms src/webgl/p5.Shader.js:940:63
❯ Shader.bindShader src/webgl/p5.Shader.js:883:14
❯ RendererGL._setFillUniforms src/webgl/p5.RendererGL.js:2145:16
❯ p5.RendererGL.drawBuffers src/webgl/p5.RendererGL.Retained.js:143:10
❯ p5.RendererGL.drawBuffersScaled src/webgl/p5.RendererGL.Retained.js:228:10
❯ fn.box src/webgl/3d_primitives.js:1221:20
❯ test/unit/webgl/p5.Framebuffer.js:44:18
❯ Framebuffer.draw src/webgl/p5.Framebuffer.js:1310:7
❯ test/unit/webgl/p5.Framebuffer.js:40:15
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test
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-node@v1. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
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test
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-node@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
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