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Stain paths are hardcoded #252

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no-lex opened this issue Jul 11, 2022 · 0 comments
Open

Stain paths are hardcoded #252

no-lex opened this issue Jul 11, 2022 · 0 comments
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misimplementation Circumlocutious or redundant implementation

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no-lex commented Jul 11, 2022

The game, not the engine, should be deciding how many and what files are used to create stain effects. Right now they are defined in stain.cpp under the global variable stains.

@no-lex no-lex added the misimplementation Circumlocutious or redundant implementation label Jul 11, 2022
@no-lex no-lex self-assigned this Jul 11, 2022
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misimplementation Circumlocutious or redundant implementation
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