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The game, not the engine, should be deciding how many and what files are used to create stain effects. Right now they are defined in stain.cpp under the global variable stains.
The text was updated successfully, but these errors were encountered:
The game, not the engine, should be deciding how many and what files are used to create stain effects. Right now they are defined in stain.cpp under the global variable
stains
.The text was updated successfully, but these errors were encountered: