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Resolve shadowing parameters/variables
good first issue
This issue is easy to resolve for a novice
inconsistency
Issues that break convention rather than being faulty implementations
#269
opened Oct 26, 2023 by
no-lex
std::optional
instead of -1
indices
misimplementation
#268
opened Oct 19, 2023 by
no-lex
globalparams
is a field & global variable
misimplementation
#260
opened Oct 1, 2022 by
no-lex
Particle paths are hardcoded
misimplementation
Circumlocutious or redundant implementation
#253
opened Jul 16, 2022 by
no-lex
Stain paths are hardcoded
misimplementation
Circumlocutious or redundant implementation
#252
opened Jul 11, 2022 by
no-lex
Make Circumlocutious or redundant implementation
renderstate
a class
misimplementation
#241
opened Feb 2, 2022 by
no-lex
Remove deprecated OpenGL usages
misimplementation
Circumlocutious or redundant implementation
#234
opened Jan 11, 2022 by
no-lex
shadowmesh
object should absorb de facto member functions
misimplementation
#233
opened Dec 4, 2021 by
no-lex
Replace Issues that break convention rather than being faulty implementations
misimplementation
Circumlocutious or redundant implementation
vec
methods with operator overloads
inconsistency
#230
opened Oct 28, 2021 by
no-lex
Separate Circumlocutious or redundant implementation
renderva.cpp
into occlusion & vfc
misimplementation
#212
opened May 29, 2021 by
no-lex
Use Circumlocutious or redundant implementation
constexpr
for compile time constants
misimplementation
#210
opened Apr 22, 2021 by
no-lex
GETMATIDXVAR
macro hides function names
misimplementation
#208
opened Apr 18, 2021 by
no-lex
Remove Circumlocutious or redundant implementation
modelattach
from API
misimplementation
#207
opened Mar 29, 2021 by
no-lex
2
Move Circumlocutious or redundant implementation
Texture
relevant functions in as members
misimplementation
#204
opened Mar 6, 2021 by
no-lex
Mystery ternary in resolving an undocumented part of the engine
rendertexturepanel()
documentation request
#203
opened Mar 3, 2021 by
no-lex
Document resolving an undocumented part of the engine
grasstest
documentation request
#202
opened Mar 2, 2021 by
no-lex
Zoom sensitivity does not do anything.
bug
When the code doesn't work as intended
#201
opened Feb 28, 2021 by
ghost
Redundantly named render*.cpp/h files
misimplementation
Circumlocutious or redundant implementation
#200
opened Feb 26, 2021 by
no-lex
Replace bespoke text rendering functionality with SDL2-ttf
enhancement
Potential extensions to the engine spec
#199
opened Feb 14, 2021 by
no-lex
RAD
does not equal one radian
good first issue
#197
opened Jan 22, 2021 by
no-lex
Explicitly initialize all member variables in constructors
good first issue
This issue is easy to resolve for a novice
misimplementation
Circumlocutious or redundant implementation
#196
opened Jan 14, 2021 by
no-lex
Setting Upscaling to high causes a segfault.
bug
When the code doesn't work as intended
#194
opened Jan 10, 2021 by
ghost
Remove multiplayer restrictions from edit functionality
inconsistency
Issues that break convention rather than being faulty implementations
#193
opened Jan 10, 2021 by
no-lex
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