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Complete metadata details #40

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Fixes header sizing.
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PMcca committed Oct 4, 2023
commit 655c9ef762c867ca8735d56f6da796a06d10f3d6
4 changes: 2 additions & 2 deletions SPEC.md
Original file line number Diff line number Diff line change
Expand Up @@ -551,7 +551,7 @@ The metadata element can be read individually to save processing time with a bit
| playedOn | string | Platform the game was played on (values include `dolphin`, `nintendont`, and `network`)
| consoleNick | string | The name of the console the replay was created on.

### Players Metadata
#### Players Metadata
| Key | Type | Description |
|-----|--------|-------------------------------------------------------------------------------------------------------------|
| 0-3 | object | Key is 0-indexed Controller port of the player. Contains the details of the player for the respective port. |
Expand All @@ -567,7 +567,7 @@ The metadata element can be read individually to save processing time with a bit
|------|-------|--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------|
| 0-32 | int32 | Key is the Melee internal character ID. Value is the number of frames that character was played for. May have two of these fields if Zelda/Sheik or Ice-Climbers were played. |

### Names Metadata
#### Names Metadata
| Key | Type | Description |
|---------|--------|----------------------------------------------------------------------------------------------------------------------|
| netplay | string | Dolphin netplay name, or Slippi display name of the player. Value depends on the environment the game was played in. |
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